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Messages - ephraim225

#1
I know you can re-order the SSS stage icons with a code, but how do you actually move them around like you can with CSS organizer? I looked around in sc_selmap.pac but I couldn't really find anything that looks like what I'm looking for, and I know this has been done before but I would like to know how. Thanks in advance.
#2
Help / Re: Animated collision problems >.>
December 22, 2010, 09:22:00 PM
Is it because the animation isn't set to loop? I had that problem at first too. To make the animation loop, click on the CHR file in BrawlBox and set the variable "Unknown2" to 1.
#3
...order a card online? Or use a USB drive and Riivolution?
#4
EDIT: I tried creating a new GCT with only the Stage Roster Expansion code and Custom SSS codes on, and it worked! I guess my problem was that I was trying to turn on too many codes at once.  :>.>palm:
#5
PROBLEM SOLVED, NOTHING TO SEE HERE
#6
Excellent, the stage works now. Thanks a lot :)
#7
Hey, thanks for helping. I'll test it myself and take snapshots.

Hmm...well, I CAN see the background now.



Waaaay down there.



And the floor ended up behind the camera.
#8

I posted this in the Help forum earlier, but I figured I'd get a response quicker if I posted here.

I made a stage using this guide, and when I tested it, the wall collisions worked fine, but all of the textures don't appear at all - i. e. you only see black except for the characters and a few glitchy spots.

I'm not really sure what I did wrong (There's only one animation in each ModelData, and the textures are in CMPR format) but you can download the stage here if you want to look at it.