Guide to Stage Builder Block Based Stages

Started by ForOhFor Error, November 03, 2010, 10:04:01 PM

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November 03, 2010, 10:04:01 PM Last Edit: December 07, 2010, 11:22:21 AM by ForOhFor Error
Mewtwo2000 made popularized the method, but there has never been a guide on how to make these (I had to learn by reverse-engineering Mewtwo's work XD  ). So I've decided to make a guide.




This guide will cover:

1. Downloading the basic starter pack
2. Inserting Models
3. Applying textures to models
4. Positioning models
5. Applying Collisions

1. Downloading the basic starter pack

Download it here:
http://dl.dropbox.com/u/5869687/StageBuilderBlockStagePack.zip

This pack contains the models, textures, and the stage template you will need (NOTE: The template goes over Final Destination)

Extract it to a safe place ;D

2. Inserting Models

Open the Builder Block Template .pac file. This is the stage you'll be modifying. Go to ModelData[101]. This is the place all the models will go into. Right Click the red ModelData[101] icon and go to import > model. Select the model you wish to place. The model will appear in the modeldata. It should be named NewNodeXX. Rename this as you see fit. Now, expand the actual MDL0 file and go to Bones. Rename the top bone to a any name, but UNLESS YOU WANT THE TWO BONES TO BE IN THE SAME POSITION, USE A NAME UNIQUE IN THE STAGE, THAT NO OTHER BONE HAS. It will prevent quite a few headaches later ;D

3. Applying textures to models

Not really applying, really, but changing the texture a model uses. This is arguably one of the most annoying steps. First, import the textures into the TextureData Icon using Right Click > Import > Texture (to see what texture to import, go to the MDL0 texture1 tab and import those textures). Make sure it's in CMPR format, as this format usually works the best. Trust me, textures can actually crash a stage >.>  Name this texture whatever you like, as long as it's a unique name. After doing this, expand the MDL0 you want the texture on. From there, expand the Marerials1, Textures1, and Textures2 (if it's there) icons. Expand the data in Materials1 to find a texture name. Change this name, the identical name in Textures1, and the identical name in Textures 2(if it's there) to the SAME NAME. This name is the texture you want applied. Then, Save the .pac, close it, and reopen it. This applies the texture changes.

4. Positioning models

Only do this step once all of the models you need are in the .pac

In ModelData[101], use Right Click > New > Character animation. Name it whatever you like. Leave it at one frame. After that, hit preview on the model you want to move. Go to the animation, and select the top bone of the model. Change the position, rotation, and scale values to fit your stage (Beware, most of the models have backs that aren't closed. Damn brawl developers). Then, deselect the animation, and remake the same changes. Do this to every model that needs it. You can view the basic stage in the collision editor.

5. Applying Collisions
http://www.youtube.com/watch?v=6U--uOw-0cY
Pretty much this video, adding the fact that you can make new collision data with alt+click+drag




Video Tutorial:

Part 1:
https://www.youtube.com/watch?v=41U6CSzpAr4

Part 2:
https://www.youtube.com/watch?v=ay4xfhLHZ-Y




Well, that's the guide. If you have any questions or problems with the guide, please post them in this thread.


FC: 2191-7379-6272

Holy tar pits is it really that easy? O.o

Sweet stuff maynard, gonna try this out whenever I find the time. Just wish that this elaborated on inserting characters and animations (like the infamous Magma Dragon and all the people at the KCMM Club)

I might write that up later. Though you'd probably want to use a different modeldata...

FC: 2191-7379-6272

Nice on :)

The guide is pretty useful ^^
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Well of course, I essentially learned the method from your stages :D

FC: 2191-7379-6272

November 05, 2010, 02:36:54 AM #5 Last Edit: November 05, 2010, 02:50:23 AM by DAO
many, many thanks,LOCATE MUCH THIS GUIDE....
I have a question....is there a limit on the number of models or animations?
the models I believe that no if you do not exceed the filesize limit...
but the animations?
or is it a single animation for all models?
JA, ja, ja well are several questions not just one

Only one animation is working in each modeldata. So, if we are using 3 modeldatas for models (for example modeldatas 1, 2 and 101 for Final Destination stages), the max number of animations is 3.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

has already understand,Thanks immediately proved it, gracias amigo

Great guide dude
Only suggestion is to add 2 type of models(if you find them) to the pack:
Cylinder and semi-circle as those 2 might come in handy for people trying to make stage withh blocks

Hmm. A cylinder may be hard to find. The best I've found is the franklin badge, which has a fairly large texture for something so small (128 pixels square), but the side doesn't texture well.

As for a semi-circle, I wouldn't know where to find it.

.OBJ importing would be ideal, of course, but it fails a lot >.>

FC: 2191-7379-6272

im still alil confused wat scale and ratio does it need to be to be on the floor of the stage ?

You don't need to adapt your models to the current floors, you can use the collision editor for your own collision shapes.

BTW, standard blocks go from -10 to 10 in X and Y, and from -20 to 20 in Z. So, an unaltered size block in Y would need to be placed in Y=-10 to have the upper side matching standard floors, aka Y=0.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


I posted this in the Help forum earlier, but I figured I'd get a response quicker if I posted here.

I made a stage using this guide, and when I tested it, the wall collisions worked fine, but all of the textures don't appear at all - i. e. you only see black except for the characters and a few glitchy spots.

I'm not really sure what I did wrong (There's only one animation in each ModelData, and the textures are in CMPR format) but you can download the stage here if you want to look at it.

Hmm, I may have fixed it but I'm not sure. I've had no time to test it. But here anyway:

http://dl.dropbox.com/u/5869687/STGFINAL%5Bfixed%5D.pac

FC: 2191-7379-6272

Hey, thanks for helping. I'll test it myself and take snapshots.

Hmm...well, I CAN see the background now.



Waaaay down there.



And the floor ended up behind the camera.