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136  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: October 09, 2009, 07:06:45 PM
I'm still waiting for my sound/voice effect hacking...

nobody seems to take me up on that idea...
137  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: October 09, 2009, 12:46:29 PM
there is probably data that tells how the texture is wrapped on the model, possibly in the pac/pcs files themselves. it might be possible to use data other models have on how their textures wrapped around, and simply import the model and textures together
138  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: October 08, 2009, 05:10:52 PM
that's like what the whole discussion here was about. the importing whatever seems to be almost finished
139  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ATTENTION ALL 3D MODELERS!!! on: October 08, 2009, 08:29:06 AM
it's kinda obvious that BSZ made it as a joke. he's probably the most knowledgeable person about model hacking besides pharrox. he knew a lot of people were anticipating the release of model hacking, so he made the video, albeit a poorly executed trick.

though, some people just can't take a joke
140  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: October 5: Disturbed Kirby) on: October 07, 2009, 05:43:37 PM
was it hurt? LEAVE RAIDEN JIGGLY ALONE!
141  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spider's Crap on: October 07, 2009, 09:10:47 AM
shadowsquid86 was gunna make a gorden freeman hack, wasn't he?

but I like how complete this one looks
142  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Segtendo's 1st Stage Hack on: October 07, 2009, 09:09:51 AM
I made the greenscreen stage pieces, i made it green because most free, basic video editors only support greenscreen and not bluescreen, like newer editors. and magenta is the color most people use for CSPs.

I could have recolored my pieces to whatever color, but I'm not that bored...
143  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: October 5: Disturbed Kirby) on: October 05, 2009, 07:53:44 PM
A new texture is available. it is based off of this glitch I once discover upon using a texture swapping code and having kirby suck up snake:

http://www.brawlsnapshots.com/snapshots/57659?order=score&user=1879

I have absolutely no idea what to name this monstrous creation, so i'll just leave it as "disturbed kirby" for now


download it on the first page!
144  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: October 1: Dragon-Zard) on: October 04, 2009, 05:17:00 PM
145  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: October 04, 2009, 05:51:24 AM
I am currently, somewhat-occasionally, working on a Blanka DK texture... among other things...
146  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: October 1: Dragon-Zard) on: October 01, 2009, 06:40:52 PM
no, zards are those fire-type pokemon that evolve from charmeleon

it's a dragon texture for charizard, plain and simple
147  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: SEP 7: Red and Blu TF2 Spies + Sap on: October 01, 2009, 04:22:30 PM
I've haven't put really much work into Blanka at all, but I might get around to it.

until then, here's a random quickie texture:

Dragon-Zard




Download:
http://www.megaupload.com/?d=RVFEK7OG


complete with scales, leathery wings, and a snake-like underbelly
148  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: SEP 7: Red and Blu TF2 Spies + Sap on: September 20, 2009, 12:35:23 PM
Do you think you could start on Raidenpuff, yet?


I made a little mockup of it just now, and as you can see, it can't get very detailed. the body texture has 16 pixels which merge all of their colors together. the eye textures are much more editable, but they do not mirror each other, so I cannot put a face or anything outside of "layers" for the eye textures, as they have to be symmetrical. the hands and feet use the same texture as the body, and I can hardly control what color more than half of the whole texture (which get's it's color from the merged area of black to white, making it gray.)






so, as always, feedback and suggestions can help better this texture as long as it's possible
149  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: SEP 7: Red and Blu TF2 Spies + Sapper) on: September 16, 2009, 05:58:59 PM
either spidershiek or another texture will be finished next, preferably some newly tried out texture, if it can be done quickly, and perhaps without theme. so I might just make some miscellaneous textures that I've just come up with if they happen to work and look good.
150  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Smashbox V.S. ASH on: September 14, 2009, 07:13:20 PM
Here:

http://www.smashboards.com/showthread.php?t=238861

now you never need to use ash ever again

(easiest extraction file is .png)
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