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136  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 10, 2011, 03:11:37 PM
XD, great.

Got any suggestions on character improvement?
137  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 10, 2011, 02:12:26 PM
They're still come more changes i'm doing, i have the next update ready Feb.18

Also let me see some other character action, lol you guys must play with other characters other then ganon, and luigi.

Good luck with the CSS, and the SSS after the work you've done for the title, im sure i'll love them too, remember once you finish, put them in folders so it's easy to drag and drop and copy over the files, that how im doing it for now on, to make it easy.
138  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Update (1/29/11) on: February 09, 2011, 03:51:47 PM
somebody wants to get shot >_>
139  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Update (1/29/11) on: February 09, 2011, 01:18:34 PM
SSJ is MIA, he said he might not be on for a while
140  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Update (1/29/11) on: February 09, 2011, 09:46:54 AM
we're definitely going for Mangekyo, curse seal stuff would look dumb with out being able to swap texture in game, which isn't possible.

Good luck Soul.
141  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 09, 2011, 09:25:50 AM
hmm.., maybe try streching the character picture over the black part...i dunno check here - http://forums.kc-mm.com/index.php?topic=9293.0

Also...yeah wolf is really good a combos if you know what your doing with him.
142  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 07, 2011, 03:50:13 PM
I once made a custom L-cancel right in a character.pac one time. it was for my Blanaced Ganon. Basically you just add an if Value statement with a frame speed modifier, asynchronous timer, and and end if statement, then put that in the characters landing offset and there you go.


Been there, done that - http://forums.kc-mm.com/index.php?topic=15182.0

really?


lol YESZ. I was on the Paper Mario stage as her and I could fire the tether from offscreen, below the stage (magnified, mind you) and still catch the edge.


Wow, ^_^ I don't play her that often so i didn't catch that.
143  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Update (1/29/11) on: February 07, 2011, 03:14:40 PM
i am reffering to the sauske project

til next update % is about 23% -_-, kinda on hold because SSJ got in trouble or something don't know, he never said. He's working on some new animations, and fixing older ones.
144  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 07, 2011, 03:06:07 PM
really?
145  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Update (1/29/11) on: February 07, 2011, 11:21:48 AM
how much percent would you say the progress is now good sir?

Depends on what project your talking about, Ms.Bei Fong
146  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 06, 2011, 08:07:35 PM
ah you mean the 64 version of L-cancel, hmm... I'll try it out.
147  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 06, 2011, 07:36:47 PM
How is it better?, imma try it out.... but i wanna hear it from you. ^_^
148  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 06, 2011, 06:50:03 PM
Aight, SO: Had to ditch the old CSS and SSS because for some reason they were making it so Overdrive wouldn't boot up past the Strap Screen... Ah well. Will start over.

I played some with our third man, who plays Ike, and saved replays. But I'm definitely not putting those up. It would seem that Ike has gained absolutely nothing from VBrawl to Overdrive except a little more speed. He doesn't even have momentum when he jumps. He needs some major overhaul in his movement and attack speed, as well as power so he won't keep getting interrupted out of EVERYTHING (srsly - I Flame Choked him out of his Aether >.>)

And I've come to the conclusion that Ganondorf is actually overpowered, especially in group matches. His tackle, jab, Sparta-kick, Choke, Dive, and nearly everything else negate nearly everyone else's attacks via range or witchcraft because it can't be power... Can it? Basically his standard attacks and speed have been buffed to the point where he's a spamcannon. I suggest a speed reduction.

Shieldstun is annoying. Destroys counterattack game. 'Nuff said.

And the hitstun in the air might be a little too much, because it's really creating situations where players are stunned so long, they fall beyond the point of no return before they can even try to return. Good for comboing, terrible for recovering. Not sure how to remedy this without taking away/reducing stun.

There might be a few other things I'm forgetting, but for now that's all. Nevermind, I remembered.

Overdrive is terrible in groups matches. The stun is so massive that the first guy to get knocked into the air is screwed. The comboing is basically TOO great to have proper multi-man matches.

LMAO Reading this, anyway. No ganon has not, i repeat has not been touched, a speedy ganon is an evil ganon, Ike just needs more of something, i'll figure it out. Also Ganon has always owned in group matches, nuff said there, i hope you made them cry. ^_^

Shield Stun, hmm. I might take that out. Seems kinda useless in brawl, but i really don't like easy countering, imma test it, might rid of the L-Cancel to, someone said it little to no help. What do you think?

For the hitstun thing, naw that something else. My bro was complaining about that too, it an "No escape tumble fall code, imma take that out. Or people will cry even harder, later on." No biggy.

And finally, yes that how hit stun works, if you played old smash game combo's was much more easy because of this, so that stays. Team Matches are over kill with or without hitstun, that why most play with freindly fire on.
149  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: Next : FD, YS and Giga Bowser release. on: February 06, 2011, 10:02:37 AM
Pichu...
150  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 05, 2011, 09:39:07 PM
Pointless reply: Zero Suit Samus is LOL. Keep her that way and upgrade nothing about her. The weight'll be her gimmick.

http://allisbrawl.com/group.aspx?id=13340
...is this also us or did someone else just have the same idea for a title...?


Too, late i already fixed her.

And no, that something totally different, it's some voice over thing, pretty much like if they were DUB'ing (Giving the characters) voices in brawl, which is stupid. -__-

Soul wheres meh VIDEO!!
I never said I was gonna get the video.
I still haven't got any friends to play OD with me. >_>


Well, you did say "Maybe" but it was still "Hoping" you would, and you did say you "Might" just play some lvl9 cpu's, but if you want to wait for your freinds it's kool.
Oh yeah, almost forgot. Tongue

I'll make a video soon.


Great, can't wait to see it.
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