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181  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Csp Thread/ Taking Requests on: July 23, 2012, 12:34:51 AM
everyone, request as much you want, i try to make it as fast as i can


Ok, cool. These are the last CSP's I need(for now at least):

Pauline: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16634

Gooey: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21840

Blade Knight: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23995

Lemmy Blue Team Recolor: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26881

Edit: Thank you! I finally have CSP's for all of my texture hacks. Kirby Dance
182  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: My Csp Thread/ Taking Requests on: July 22, 2012, 02:04:44 PM
Kracko: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26272

Please. Smiley

Thanks, looks great! Can we do more than 1 request? I still have about 5 characters that I haven't been able to find CSP's for anywhere.
183  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.3 on: July 19, 2012, 06:39:38 PM
I tried the code earlier but it didn't seem to do anything. It didn't show the folder name like in the picture in the first post. At least it didn't freeze though.

I'll give it another try with those controller values you posted mr.mugenwii later since I did do that part wrong when I first tried the code, but I'm guessing the code will need to be ported over to NTSC to work. This looks like a great alternative to the alternate stage loader code since it's much simpler, so hopefully it will be ported.
184  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.3 on: July 19, 2012, 02:13:37 PM
Huh? That didn't make too much sense to me. Did you test this on an NTSC Wii and it worked?
185  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.3 on: July 17, 2012, 06:35:28 PM
I would but I'm confused as to what to put in for the YYYY values.
186  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.3 on: July 17, 2012, 02:06:34 PM
Would just this part of the code work with the NTSC File Patch Code?


285BB686 0000YYYY # Button combination
045A7B14 502F7066
CC000000 00000000
045A7B14 XX2F7066 # Second Folder name
E0000000 80008000
285BB686 0000YYYY # Button combination
045A7C14 502F7066
CC000000 00000000
045A7C14 XX2F7066 # Second Folder name
E0000000 80008000
187  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.3 on: July 14, 2012, 05:20:56 PM
I have a question about this. If I use the second folder just for alternate stage textures like Melee Final Destination instead of the Brawl one, would it still load all of my character textures from the first folder or would I have to copy those into the second folder as well?
188  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released] on: July 05, 2012, 12:50:42 PM
Is this stage going to be auto-scrolling through the entire level, or just the part in the video? You posted some screenshots on the last page that showed different parts of the level. Either way's cool, just wondering. Looks awesome so far!
189  Help & Tutorials / Help / Problem with Giga Bowser, Wario Man, Alloy codes on: June 22, 2012, 04:28:54 PM
I have added several characters to my CSS, but I can't get the Giga Bowser, Wario Man, or Alloy codes to work. They show up as Bowser, Wario, and different characters for the alloys on the CSS which is normal I'm assuming but when I pick them they are just regular Bowser and Wario and the other characters instead of alloys. Can anyone help? Also is it possible to play as just Popo or just Nana?

Zelda, Shiek, Samus, ZSS, and the independent Pokemon codes all work.

Here are the character codes I'm using:

RSBE01
Smash Bros Brawl (US)

CSS Codes

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000050
00010203 0617085C
114A091A 0E041610
1B5E214E 0D050F07
1F50205D 12400C15
14131862 230B2646
4C552425 0A222919
27280000 00000000

Custom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00048
06680E80 00000048
00010203 0617085C
114A091A 0E041610
1B5E214E 0D050F07
1F50205D 12400C15
14131862 230B2646
4C552425 0A221927

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/ Poses
0477F8EC 60000000

Character ID Fix [spunit262]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000

Warioman Fix [Phantom Wings]
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000

Post Merge: June 24, 2012, 01:17:25 PM
I got the codes to work except when I tried a 4 player Alloy match the game froze after picking a stage. They worked in 1 on 1 battles though. Are the Alloys just glitchy?
190  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.0 (Brawl) and 5.01 (PM) on: June 02, 2012, 01:49:48 PM
So is this going to be updated for Project M 2.1?

I'm wondering that too. And also, is there a way to add a 39th stage to the Melee/64 page? I want to add an additional custom stage.
191  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.01 for Project: M (fixed!) on: May 30, 2012, 12:08:15 PM
omg, how many newbie posts in a row O.o

And why does that matter?
192  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.01 for Project: M (fixed!) on: May 28, 2012, 01:32:27 PM
Can anyone help with my previous post?

Also, how would I add a 39th stage to the second page?
193  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Quinary Zelda on: May 15, 2012, 04:02:47 PM
I'd like to request these two CSP's.

Metal Mario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24610

Pico: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20363
194  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.01 for Project: M (fixed!) on: May 14, 2012, 02:29:47 PM
Is there a way to edit how many stages there are per row in the codeset? Basically I want to change the two stage pages at the bottom of this image to the two on the top.

SSS:

I've heard that the amount of stages on a page effects how many stages there are per row, but I've also seen SSS's with the same amount of stage icons(39) with 7 stages per row, so I'm guessing it can be changed somehow.

I've added back in 75 m and switched it around with Temple just fine, but I can't figure out how to actually change how the rows are made up.
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