I tried the code earlier but it didn't seem to do anything. It didn't show the folder name like in the picture in the first post. At least it didn't freeze though.
I'll give it another try with those controller values you posted mr.mugenwii later since I did do that part wrong when I first tried the code, but I'm guessing the code will need to be ported over to NTSC to work. This looks like a great alternative to the alternate stage loader code since it's much simpler, so hopefully it will be ported.
I have a question about this. If I use the second folder just for alternate stage textures like Melee Final Destination instead of the Brawl one, would it still load all of my character textures from the first folder or would I have to copy those into the second folder as well?
Is this stage going to be auto-scrolling through the entire level, or just the part in the video? You posted some screenshots on the last page that showed different parts of the level. Either way's cool, just wondering. Looks awesome so far!
I have added several characters to my CSS, but I can't get the Giga Bowser, Wario Man, or Alloy codes to work. They show up as Bowser, Wario, and different characters for the alloys on the CSS which is normal I'm assuming but when I pick them they are just regular Bowser and Wario and the other characters instead of alloys. Can anyone help? Also is it possible to play as just Popo or just Nana?
Zelda, Shiek, Samus, ZSS, and the independent Pokemon codes all work.
Post Merge: June 24, 2012, 01:17:25 PMI got the codes to work except when I tried a 4 player Alloy match the game froze after picking a stage. They worked in 1 on 1 battles though. Are the Alloys just glitchy?
Is there a way to edit how many stages there are per row in the codeset? Basically I want to change the two stage pages at the bottom of this image to the two on the top.
SSS:
I've heard that the amount of stages on a page effects how many stages there are per row, but I've also seen SSS's with the same amount of stage icons(39) with 7 stages per row, so I'm guessing it can be changed somehow.
I've added back in 75 m and switched it around with Temple just fine, but I can't figure out how to actually change how the rows are made up.