Well since there are gonna be more imports and so there are gonna be more recolours of the imports.
So this is a guide to make easy and good recolours.
Things you need:Brawlbox (I recommend the newest one)
The PAC/PCS file of the character your gonna recolour.
Paint.net, Photoshop or Gimp(all be good I'll be using
PAINT.NET)
1. Getting your textures in Paint.NET, Photoshop or GimpOpen your PAC/PCS file in Brawlbox. I'll be editing the red pallette swap of Kirby.
Then go to TextureData[0], and export all the textures as a png.
![](http://img811.imageshack.us/img811/2183/tut1x.png)
Then open them all in Paint.NET, Photoshop or Gimp
2. Editing themWell go to your first texture and open hue/saturation in the adjustments:
![](http://img571.imageshack.us/img571/605/tut3ib.png)
And them mess with the settings I recommend that you don't mess with the saturation that much it doesn't come good out unless you don't have the colour you want.
![](http://img833.imageshack.us/img833/3340/tut4d.png)
And use the same settings for every texture or the parts you want to recolour.
To select parts of a texture just select them with the magic wand tool.
When your ready a save/save as the textures.
3. Putting them in brawlboxWell replace the texture be the edited textures.
And then save and go to the next one(if your doing a pack, otherwise put it on the sd card)
When your done with all of them test them in brawl.
Tips for some texturesWell some characters have a texture called "ref" don't edit it since it's gonna screw up your texture in-game.
Well Sonic has a pinkish effect on his texture I recommend that you use Mewtwo2000's fixed Sonic:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5912Making CSP'sJust open the csp of the original character.
And then open Hue/Saturation and use the same setting for the parts of the csp's
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Well I would like some feedback this was my first tutorial I ever made so feedback would be appreciated.