Thanks so much segab. its amazing how far ppl have come in their understand only after a couple days with this program. i cant imagine what we all will be making after phantom releases the next version. i was wondering tho with gfx, is a complied list of id's so we can call for the hit fx that are not tied to offensive collision flags? example being that you can apply electric fx to wait1 animation.
Dragonrage did you figure out how to change the animation and gfx for "A" btn moves, the way phantom was able to give mario his swingbat animation for is forward smash?