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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Super Sonic Special Pack (For lack of better naming) on: November 06, 2009, 09:40:18 PM
is there a way you can add a download link of this emerl texture seen on kittycorp.

http://kc-mm.com/?p=1585
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 06, 2009, 06:06:12 PM
im thinking mk
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Effects values on: August 05, 2009, 08:13:03 PM
i just saw this post. thank you thank you thank you thank you. this is practically everything.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 05, 2009, 08:10:22 PM
oh and has anyone learned how to loop gfx so we can apply different fx animation to running animation like phoenix mario?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 05, 2009, 08:08:42 PM
Thanks so much segab. its amazing how far ppl have come in their understand only after a couple days with this program. i cant imagine what we all will be making after phantom releases the next version. i was wondering tho with gfx, is a complied list of id's so we can call for the hit fx that are not tied to offensive collision flags? example being that you can apply electric fx to wait1 animation.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flame Wave [Ike Custom Neutral B] on: August 05, 2009, 08:04:16 AM
Dragonrage did you figure out how to change the animation and gfx for "A" btn moves, the way phantom was able to give mario his swingbat animation for is forward smash?
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