May someone please explain the coding behind how a smash attack is performed?
I would like to make one myself without having to change AttackS4S, AttackHi4, or AttackLw4, i.e. something similar to Link's grounded spinning attack. I think it probably has something to do with setting local variables or loops but I'm kind of stumped right now.
I did, however, try to copy and paste Link's spinning attack special action in place of another character's special attack, making sure that the subaction calls are correct for each special action. Well, I got my character to Start and Charge (all the way), but then it freezes after the charging is done or when I release 'B'. Interesting bit I must say. Please help with whatever opinions that you all may have.
Hello all. I would like some input on how I can replace Mario's FLUDD article with Kirby's hammer.
I tried exporting both the texture and model from Kirby's FitKirbyMotionEtc.pac file and replaced the respective texture and model from Mario's FitMario00.pac file; however, I can never get the hammer to show up in-game. Hopefully, I placed the FitMario00.pac file into the correct directory, which should be in the same directory as the texture and character .pac files, right?
I was able to replace the water from the FLUDD with the hammer, but that's not what I wanted. I wanted an anchored article and not a projectile. Any help is appreciated.
EDIT (20110115): Well, I finally found out what was wrong with my procedure. Apparently, when I modified the FitXXXX00.pac file I was supposed to save a .pcs file of the same name and put them both in the same folder for the certain Fighter. Man, that was such a simple mistake by me, but hey, I never knew that to begin with so that's good that I learned something new.
Now, another problem arises. I kind of expected the Hammer to replace the FLUDD at the same location, and I was right; although I didn't expect the bzzzzzzt freeze when I was about to fire the water. What I want to know is: How can I change the hammer's grip location so that it is on Mario's right hand instead of on his back?
EDIT (20110116): Okay, so thanks to Eldiran (and in turn, thanks to PhantomWings as well), I was able to find out how to redirect the original placement of an article that is attached to the specific bone of a character. I guess I can close this topic for now since I found what I needed...for now. Time to have fun!