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1  Help & Tutorials / Help / Re: Smash attacks on: January 17, 2011, 06:18:33 PM
your going to have to hex it to fix that problem

Hmmm...would you mind shedding some light so that I would know exactly what to hex?
2  Help & Tutorials / Help / Smash attacks on: January 16, 2011, 09:55:46 PM
May someone please explain the coding behind how a smash attack is performed?

I would like to make one myself without having to change AttackS4S, AttackHi4, or AttackLw4, i.e. something similar to Link's grounded spinning attack.  I think it probably has something to do with setting local variables or loops but I'm kind of stumped right now.

I did, however, try to copy and paste Link's spinning attack special action in place of another character's special attack, making sure that the subaction calls are correct for each special action.  Well, I got my character to Start and Charge (all the way), but then it freezes after the charging is done or when I release 'B'.  Interesting bit I must say.  Please help with whatever opinions that you all may have.
3  Help & Tutorials / Help / Help with Mario's FLUDD article on: January 15, 2011, 11:18:54 AM
Hello all.  I would like some input on how I can replace Mario's FLUDD article with Kirby's hammer.

I tried exporting both the texture and model from Kirby's FitKirbyMotionEtc.pac file and replaced the respective texture and model from Mario's FitMario00.pac file; however, I can never get the hammer to show up in-game.  Hopefully, I placed the FitMario00.pac file into the correct directory, which should be in the same directory as the texture and character .pac files, right?

I was able to replace the water from the FLUDD with the hammer, but that's not what I wanted.  I wanted an anchored article and not a projectile.  Any help is appreciated.

EDIT (20110115): Well, I finally found out what was wrong with my procedure.  Apparently, when I modified the FitXXXX00.pac file I was supposed to save a .pcs file of the same name and put them both in the same folder for the certain Fighter.  Man, that was such a simple mistake by me, but hey, I never knew that to begin with so that's good that I learned something new.

Now, another problem arises.  I kind of expected the Hammer to replace the FLUDD at the same location, and I was right; although I didn't expect the bzzzzzzt freeze when I was about to fire the water.  What I want to know is: How can I change the hammer's grip location so that it is on Mario's right hand instead of on his back?

EDIT (20110116): Okay, so thanks to Eldiran (and in turn, thanks to PhantomWings as well), I was able to find out how to redirect the original placement of an article that is attached to the specific bone of a character.  I guess I can close this topic for now since I found what I needed...for now.  Time to have fun!
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