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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goddess Nayru PSA on: August 21, 2012, 03:07:35 AM
I see. I'll probably get round to making Din and Farore once I get bored with Nayru.

I'm currently making version 2 have the ability to summon Manaphy, Staryu and Suicune for most attacks. :3
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goddess Nayru PSA on: August 21, 2012, 02:57:15 AM
sweet, I'm gonna try using your F tilt, U tilt, and din's fire gfx. how do you get her hands to constantly be on aura?

I look forward to seeing it.

And for the aura effect, just set an infinite loop with a Synchronous timer followed by the graphic you want. You have to add it to every animation that you want it to be on.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goddess Nayru PSA on: August 21, 2012, 02:35:00 AM
Added a video demonstration to the opening post.

Wow... i feel 20 upped haha, can i place some of your ideas on my Nayru fusion that i made a while back?

Yeah, that's no problem.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Goddess Nayru PSA on: August 20, 2012, 03:22:26 AM
Goddess Nayru PSA V1.0 (OP)


This is one of my first completed PSAs. I focused on making Zelda more combo based throughout.
Comments and advice is appreciated to help me improve with future work.

Moveset:


- All moves have either a water or an ice theme
- Up-taunt switches between Nayru's normal and "Special" state, giving her access to more attacks:

- Added graphics and sound effects.
- Jab causes sleep and is easier to hit with:

- F-tilt has a second hitbox; guaranteed to connect on first hit. Changes when angled up and down:
- U-tilt has 3 hitboxes and a different animation. 2 slashes followed by a vertical burst of ice:
- D-tilt locks. Also adds momentum:
- N-airs can be stringed:
- F-air has a second, controllable hitbox for added range (more range and power when over 110%):
- B-air has more range and knockback (more range and power when over 110%).
- U-air spikes. Other attacks can be chained to it:
- D-air's sweetspot is removed. Added knockback and damage (more range and power when over 110%):
- Nayru's Love produces a freezie and gives momentum. Throws a projectile while in "Special" state:
- Din's fire has a different GFX:
- Farore's Wind is a more reliable recovery option. The second hit is also guaranteed from the first:
- Down-B doesn't transform to Sheik. It heals when grounded and quickly teleports to the ground while aerial. Creates a thunder-like ice attack when in "Special" state:
- Throws have been edited
- Edited attributes to make her more evasive and goddess-like. ;3

Video Demonstration:
Goddess Nayru ~Demonstration~

Link to download:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28318
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