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Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74
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on: January 02, 2015, 12:23:07 PM
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There isn't an update at the moment, so that's probs why it's looping infinitely.
What's your OS? Is it 32 bit or 64 bit? Do you have .NET 4.5.1? What's your computer's locale (language)? Also, right click the exe, go to Properties->Details and double check that it says BrawlBox v0.74 and all that, just in case.
For now, you can just turn off automatic updates under Tools->Settings->"Check for updates on startup"
Windows 7 Pro SP1 64bit, looks like I have .NET 4.5.50709. English is the language. It does says 0.74 in the properties so that checks out to.
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Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74
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on: December 28, 2014, 09:44:20 AM
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When I click the update thing it downloads and update and makes the directory "currentfolder"/v0.74 which then contains all the files I already had in the "currentfolder" + the update it download, which I can install again if I want and if I hit the update thing again it repeats this infinitely.
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Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1
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on: May 13, 2014, 01:01:58 PM
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BBox can already import from maya .anims iirc. its the exporter thats broken i think, but yea. long story short you should be able import them back into BBox  Is there a tutorial on how to do this because I keep getting that either nothing is selected or // Error: Could not add the anim curves to the clipboard. //
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Super Smash Bros. Brawl Hacking / Programming / Re: tnempoleveD xoblwarB [laiciffO]
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on: November 15, 2012, 07:21:48 PM
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i have been begging blackjax for this forever but he has got other important things to do
im thirsty...
Also Hai Bakuryu, nice to meet you Welcome to the community and: I'm tempted to try to do it myself, sadly the svn is missing files for the source and I can't even compile the program.
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Super Smash Bros. Brawl Hacking / Programming / Re: tnempoleveD xoblwarB [laiciffO]
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on: November 15, 2012, 03:58:16 PM
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Forgive my ignorance it's been a while since I've done anything in the hacking scene. One of the things I've really wanted to do was export the animations to something like Maya (I use Maya, but I know a lot in the community use 3DSMax). A while back I exported a model out of BB in DAE format and opened it in Maya and found it not only worked great, it had the joints their too. Recently I decided to check to see if the axis of the joints match the ones in brawl box and they did I was able to (slowly) port the animation by copy and pasting the rotations and transformations.
So my question is why hasn't this been done? I'm not familiar with C# (yet), but wouldn't it be possible to have BrawlBox export a mel script (Maya scripting language) using the transformation/rotations from BrawlBox? The Mel script probably would be to hard as it would just select a keyframe, set the attribute of trans/rotates key change or just set it to auto key and repeat till end of animation? And like wise I would assume it would be possible to make a Mel script that would export the trans/rotations numbers to be imported into BrawlBox making it much easier to make animations using other programs?
Again I could be way off on this/any or know/not important.
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