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1  Help & Tutorials / Help / Re: Hyrule Temple Vertex edit, Need Help on: May 25, 2011, 08:17:34 PM
Okay, this didn't get any replies in over a week so I'm bumping it. Could someone please help me?
2  Help & Tutorials / Help / Re: Putting a hack over someone completely different on: May 19, 2011, 11:32:04 AM
Yes, I believe there is, I'm pretty sure Zamus's motionetc.pac is stored inside one of the common.pac files. if you replace it in there, it should reflect outside there.

I believe Project M also figured out a way to move the motion.etc files outside of there too, so you may want to investigate into how they did that.

As for the subroutines, I cannot really help. That's a difficult topic.

Moving one character over another is currently pretty close to impossible for most characters, and it will stay that way until the clone engine is perfected. It's ESPECIALLY hard if you know nothing about module files and subroutines.
3  Help & Tutorials / Help / Hyrule Temple Vertex edit, Need Help on: May 19, 2011, 10:40:55 AM
I'm attempting a vertex hack on hyrule temple using Vile's Vertex Box (If someone helping me wants to use dasdonkey, go right ahead).

I managed to get some of it completed successfully:
http://dl.dropbox.com/u/416986/temp/hyrule%20topple.PNG

however the pit in the center of the stage is just clumsy, so I wanted to make another change to what I had.

Here is a picture of that change:


Here is the original model data for hyrule temple:
http://dl.dropbox.com/u/416986/temp/ModelData%5B0%5D.brres

Here is the mdl0 of the hack I currently have working perfectly:
http://dl.dropbox.com/u/416986/temp/StgDxShrine00.mdl0

This is an unaltered obj file of hyrule temple
http://dl.dropbox.com/u/416986/temp/Hyrule1.obj

This is the obj of the stage I currently have working
http://dl.dropbox.com/u/416986/temp/Hyrule2.obj

This is the obj of the final version of the stage
http://dl.dropbox.com/u/416986/temp/Hyrule3.obj

I have tried patching from the unaltered version directly to the final version, and the current version to the final version, and double patching, and triple patching, but the stage just gets more and more distorted with every patch I make. (assuming I'm even trying to double patch correctly in vile's vertex box, no procedure for that was given. I got a double patch to work once from the original version of the stage to the current version, but I don't remember how I did it.)


Can someone please tell me what to do, or run the patch for me? I believe I've provided enough files to use both the dasdonkey, and the vile methods.
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