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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: WeAreVenom's Textures *UPDATED 8/18* on: August 18, 2009, 03:36:25 PM
It is a weird face, which is one of the reasons I refuse to call it complete. Just couldn't figure out how to make look convincing enough... And the TEETH. Oooh the teeth.

But thanks for posting. Grin I'll take the constructive criticism to heart.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / WeAreVenom's Textures *UPDATED 8/18* on: August 18, 2009, 02:00:36 PM
Comment. Do it. Please.

Captain Symbiote


Download: .PAC .PCS

My very first texture, using the general style of the Mac Gargan Venom (as an Eddie Brock version has already been made), but altered here and there to make a unique-ish character. Because Captain Falcon's frame doesn't really look like Venom, I decided it wouldn't be right to name him such.

NOTE: This texture isn't complete. However, I don't know when I'll get time to work on it again (or any others for that matter), so until I do, this the current version available for download and such.
3  Help & Tutorials / Help / ASH/Indexing/Effects Editing Help. on: July 15, 2009, 07:31:38 AM
Alright, so I was reading one of VILE's excellent guides while editing some of Pikachu's effects when I came across this (copied from the guide for ease, added the folder name and colors allowed) :

---------------------------------------------------------------------------------------

*** Adding palette textures ***

     '00'

 <maximum colors allowed: 112>
 <if your image has a bigger palette, it will corrupt the texture>

Do you want to include this texture <yes=y, no=otherwise> ->

---------------------------------------------------------------------------------------

Now, we've all seen something like this before, and I know that I'm supposed to

Quote from: VILE
Open the tga inside the 'folder name' and go: image > mode > index . When it asks to limit colors, limit it with the amount said (<maximum colors allowed: **>, the **). Now save it. In the DOS box, press 'y' then hit enter. Do this for every texture it asks for.


However, here's the twist: The folder doesn't exist. I have plenty of folders, but '00' is not one of them. I have these:

01senkou
02spark01
03tama.1
04thunderline
AnmClr(NW4R)
AnmVis(NW4R)


No '00' folder. Now, I tried just typing in 'y' and followed the rest of the effects guide, but when I loaded the game, it froze. After that, I tried typing in 'otherwise' instead, but the game still froze.

Anyone out there able to help me get this to work?
4  Help & Tutorials / Texture and Portrait Tutorials / Re: How to Edit Character Effect Textures NO Hexing on: July 15, 2009, 06:57:16 AM
VILE!

I'm going to hope that your name's homage to the Megaman X series.
5  Help & Tutorials / Texture and Portrait Tutorials / Re: How to Edit Character Effect Textures NO Hexing on: July 14, 2009, 01:56:51 PM
Sorry for the noob question, but how exactly would I "compile" the 001.pac?

EDIT: Oh wait, nevermind. I'm just not thinking clearly today.
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