Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: October 30, 2012, 08:16:16 PM
Hey if you guys are still looking for guest character ideas, poliwhirl might be an option for wario/gengar; I do have a model sitting around, but it probably needs repaired and I have no idea how. No obligation or anything tbh. Just an idea

good luck with development!
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Office of Beyond and Sons: Zack RELEASED, April 24th on: April 24, 2012, 04:35:35 PM
I imagine poliwhirl (maybe alongside wag and wrath) would make a pretty solid import over squirtle or maybe wario. Both scored pretty high as characters we need more options for.

Not sure if you guys are still looking at the poll for ideas, or if this is even an option, though.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*!!!Beta V1.1 Is Released!!!*2/17/2012* on: February 17, 2012, 04:44:29 PM
Hey I was updating the csp's and all that, and noticed there wasn't a css icon and font to go with ASF1nk's blue background. If it wouldn't be a problem, could you make a few icons and the font to go with Isaac? They're pretty popular backgrounds, so I fo sho wouldn't be the only one that uses them.

Here's the link to his thread, which has the templates and font if you're interested:
http://forums.kc-mm.com/index.php?topic=6201.0



EDIT:
I found a glitch when I was playing as v1.1 Dark Isaac on the lighthouse stage. His ragnarok froze him into the start-animation pose, and needed hit to be kicked out of it. I think it might have been caused by trying to drop the down special while I was doing the up, but I'm not entirely sure.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012* on: February 15, 2012, 09:18:19 AM
Been lurking around this project for a few weeks now, and I'm pretty impressed with what you've already pulled together for your first time. I thought I'd do my part and give some input.

I didn't notice any serious game-crashing problems, so most of this is just small things that I noticed in about a half hour of playing. It's totally up to you to decide what is a problem and what is intentional.

-Wait animation. It looks like the battle pose he does in the games, but to snap to that every time he stands still is unnatural.
-Side special. It kinda just pops out, but maybe a sound effect or start animation would fix that.
-In general, many moves don't have exceptional knockback. Not necessarily bad or good.
-His down smash is REALLY good for a kill
-Ragnarok would benefit from more ko power *if* the attacker lands it perfectly.
-Your up smash, Growth, might need redone graphically. Looks a little off, but I don't know if you can do much about that. It doesn't look bad in combat though
-Neutral special is a little slow to use, but I like how it can be cancelled instantly
-Dat scarf. I'm sure there is *some* kind of way to make it move, but you'd have to ask around
-Final smash. I forgot to look at it, but it's a placeholder anyway. I don't have any experience fiddling with this, but you could probably take a sprite from one of the games (Iris/Catastrophe Cheesy/Judgment/maybe even Odyssey) and integrate it into the attack.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Frieza over Ganon WIP on: January 30, 2012, 04:54:03 PM
While everyone is still talking about waluigi, I also found some stuff worth looking at. I don't really have the means to fix any of this though.

-Throws can be weird sometimes. He likes to pop out of a grab when you start to pummel him, he may shake around graphically when you are throwing, and I've seen a few instant OHKO throws (might only happen on waluigi vs waluigi).
-When using a down smash, waluigi's legs snap upside down while he's spinning. Just a graphic thing, but it's super creepy
-I had some temporary polygon explosions, but I'm not really sure what I did to cause it, and I have only seen it twice.
-*Edit*The FitKirby.pac file mutes kirby

Other than this, I'd say the diddy psa seems to work better than the pit one does.
Pages: [1]