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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys on: November 29, 2012, 02:51:35 PM
i haven't had any of those freezes, though i dunno how to put the sfx on, so they're aren't on my brawl xD
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys on: November 28, 2012, 01:57:03 PM
i dunno why people want the gallick gun nerfed. i mean for starters, it isn't chargeble like the kamehameha is, so you always know when it's gonna come out. plus, it's a one shot attack and doesn't deal rapid damage like goku's kamehameha. this means that sheilding puts you out of harm's way, and you can counter attack while the end lag is happening. it's like what the falcon punch would have been if it were a projectile. predictable and powerful xD
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animaine's thread..Hebi & Taka Sasuke coming to a ssbb site near you ;) on: November 25, 2012, 05:59:41 PM
now i will sit patiently in this thread waiting for sasuke. btw love the early version. my biggest complaint really is just that i can be hit while countering, i can live with the rest...for awhile. had a question about it as well, does it give a damage boost or anything when i transform?
i don't think it does, but i do it anyways just because it looks cool xD
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KC-MM BrawlVault: Homebrew App *6/13: See Page 4* on: November 23, 2012, 02:56:16 PM
maybe there is a glimmer of hope, what with the wii mode functioning exactly the same as the actual wii on the wii u...
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time on: November 20, 2012, 09:34:43 PM
yeah i think they're all supposed to be released near christmas. don't quote me on that. things change xD
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: AGFan's Multi-PSA Thread - The Legacy continues! Mewtwo FINAL VERSION! on: November 16, 2012, 05:17:18 PM
i'd also love to beta test, there isn't much else i can do though, so i'll put my all into it lol
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animaine's thread..sasuke B move description in the OP on: October 25, 2012, 06:31:38 PM
ohhhh, grab moves like ganons side b aren't possible yet? my bad xD
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animaine's thread..sasuke B move description in the OP on: October 25, 2012, 06:23:34 PM
y'know, i noticed what the down B was after i posted xD if you add a spiffy lighting effect to it, it'd be pretty cool. and, if changing the up-throw doesn't bother you, you could make the up B the initial jump for the falcon drop, like sasuke's up B from the Clash of Ninja series. if it connected, sasuke could latch onto the foe and crash downwards with them. it could also open sasuke-cide possibillities. just an idea, if worse comes to worse with the current up B plan.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animaine's thread..sasuke B move description in the OP on: October 25, 2012, 02:19:30 PM
it's a good psa all around. dat up B should be tweaked, and it seems like only some of his B move's shuriken connect when it's fully charged. his down B move is good, and his side B ground is good, but i think the fireball should fade away at the end, instead of abruptly ending. his side B air, is okay, but it'd be a tad more useful if it moved a bit more diagnoly instead of downward. his A moves are great 'cept for the u-smash. it's useful, but it doesn't fit quite right. also, his up tilts shuriken should probably be a little bigger, or more spread out. curently, it's hard to connect with them. also, his curse mark transformation disapears when he's grabbed, or on the ledge. and it's a shame mariodk's kid sasuke model freezes when you try to use the neutral B. the only other thing is, sasuke doesn't seem mobile enough in the air, to pull off his cool airials with ease. all in all the psa is cool. it just lacks the awesome chidori sasuke is known for.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects Squall Update on: October 20, 2012, 06:17:00 PM
and if you need a second tester, im your guy xD
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) on: October 19, 2012, 01:08:17 PM
hmmmm i dunno, i have zero experience with sawnds. i always found it intimidating xD
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Inner Sanctum: Streaming done for today. on: October 19, 2012, 01:04:20 PM
yaaaay.... but how would it work in the air?
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Stream new poll!!! on: October 18, 2012, 06:52:05 PM
it would suck if we lost two epic PSA's like that, but y'know, what's done is done i guess xD
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rayman Animation (and PSA) Hack -NEW PREVIEW + KIRBY HAT- on: October 18, 2012, 06:15:09 PM
no problem. also, if you ever need a beta tester, im right here lol
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Inner Sanctum: Streaming done for today. on: October 18, 2012, 03:50:02 PM
i wouldn't mind play testing, also, why not make his neutral b move work like a shield rush with super armor?
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