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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 07:29:42 PM
Now we need a project in Project Concepts called Project Wa.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Solo Charizard Released! 09/10/2014 on: November 09, 2014, 07:26:01 PM
After Wisp, Solo Charizard, and Raptor, I might get back to working on T-Rex.

My main reasoning of putting T-Rex off for so long is because I'd like a better Jurassic Park styled model rather than the low quality Operation Genesis model that's currently being used. But at this point, I kinda have no other choice, as I'll have to wait until mid 2015 for the T-Rex model from Jurassic Park: The Game to be released (ApocHeidge is releasing the ripped model on the day Sonic in Jurassic Park is uploaded).

This is a list of the projects I have planned for after Solo Charizard, Wisp, and Raptor.
-T-Rex. I've been holding this PSA off, due to wanting a better Jurassic Park styled model.
-Xenomorph. Still need to do some rig polish.

These are the projects I'd like to get started on sometime in the future.
-Sceptile. Still need StarWaffle to make the models.
-Swampert. Still need MK to finish his models.
-Blastoise. Nano said he'd make the needed models after P:M 3.5.
-Venusaur. Nano said he'd make the needed models after P:M 3.5.
-Blaziken. Need a modeler.
-Deoxys. I wanted to start on this PSA earlier this year, but couldn't, due to limitations.
-Team Rocket's Meowth. Meowth was officially planned for Smash 64. And I feel TR's Meowth would be a prime candidate.
-Predator. Would be like a rival to Xenomorph's playstyle.
-Smash 4 Palutena.
-Smash 4 Greninja.
-Smash 4 Little Mac.
-Smash 4 Duck Hunt.
-Smash 4 x Project M ZSS.
-Scizor Revamp.
-Zoroark Revamp.

These are projects I'm considering cancelling.
-TF2 Soldier. I started on this PSA about a year ago, but put it off, due to difficulties. I might just cancel this PSA and upload the files for those who want to take him up for yourselves.
-Veemon. I've been holding this PSA off for almost 2 years now. I might consider dropping this PSA or handing this PSA to someone else.
-Dark Lord Ganondorf. Tidus is already working on his own Ganondorf PSA, which would render this one pointless. But something I could do is make DLG strictly a magic sword user, but that would take away from his character and make him a bit generic, as Robin already fits the magic sword user.
I'd love to see Duck Hunt somehow working into Brawl.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: November 09, 2014, 09:25:28 AM
I'm afraid the project is going to be on permanent hiatus for awhile. This is due to a mix of factors; people are generally uninterested in the project right now, and I took a dive head first into a Pokemon hacking project too.

For now I'll be checking in here and there to finish the Lord Ike with Elru. Other than that, I can't say when I'll be back to release anything major.

If anyone following the project is interested in the updated hacks I was prepping for release, I'll privately link you to them in this thread so you can have them early.
Sure, I'd love to take a look at these. If there are any PSAs done I'll look into those.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: October 26, 2014, 07:45:00 PM
Hey cats. I'm here with some more teasers, as well as a major progress report. Note that nothing I'm about to talk about is released yet.

---

First off: I just got finished pumping out the entire Jigglypuff texture pack. She's so easy to edit, I figured: why not just go all out and get her out of the way now? Funnily enough, in the final changelist for the project she's just gonna be cut from the roster; so this is like an "unofficial" extension to the project.

It'll consist of her appearances from X/Y (normal and shiny), Black/White, Gold/Silver/Crystal (normal and shiny), Red/Blue/Yellow, and Red/Green.

---

Lucario, Bowser, and Yoshi are well under way (their Fit00 files, I mean). In fact, they're practically finished. Very minor polishing needed before release.

...Except in Yoshi's case: I'll be completing his entire pack and submitting it as a single release, like Jigglypuff. This will be the case for any character who's changelist doesn't involve model importing.

---

Ok, the good stuff: Here's are some previews of Lucas and the Ice Climbers.

Lucas

Ice Climbers

They're 100% finished, actually. I could've released by now if I wanted to; but I'm at a as to how I should go about making the previews. I want it to look slick and professional, as opposed to my typical method of popping some screen shots on there. There are also little technical visual components I want to sort out; character stock visuals, in-battle and results screen battle portraits, etc.

I know progress has been painfully slow, but trust me, I'm still working hard on this. Right now, the project is exclusively focused on textures; don't expect any PSAs at all until sometime well after P:M's next release.


I'm really looking forward to when the PSA's will be released of this project. I love the texture/model edits as well. Makes it look like a fascinating project. I wish I could help in some way. :/
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: pac-man & SS Link progress (wii u samus released) on: September 21, 2014, 12:35:14 PM
that's because his arms are longer than they should be. GBC told me about that but I was working on something else and forgot to make them shorter when I got back to pac-man. I will see if I can import him back into max and edit them without having to redo the bone edits.

I am still trying to learn how to do bone edits and don't want to keep bothering snoopy about it. so they may or may not change.

also got some progress on SS link, expressions.

Click For Slightly Bigger Preview

still working on the ouch face just gotta vertex the mouth to complete it. hopefully I can use all of them. the eyes need different textures than the face so I am gonna see if I can figure something out. I have a few ideas but I am not sure if they will work, one will also raise the file size by a lot. if i can't figure it out then there will only be two expressions used: normal and talk because they use the same eye textures.

I decided to keep him strictly SS, so I removed the new hair and buckle.


I need this now! Will you be doing his casual clothes from Skyloft?
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 19, 2014, 07:06:19 PM
Anyone know the progress on Skyloft Link?
7  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: September 13, 2014, 07:52:39 AM


Plenty of people have already done this. So what was the point of creating it?
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 14, 2014, 10:47:37 AM
Remapped and retextured the Goddess Sword and Wooden Shield for Skyloft Link




Really looking forward to this being finished!
9  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14) on: June 17, 2014, 09:50:26 PM
Well, it's not a VIS0 thing but I'll definitely do something like that for one of the versions.

BTW, if you want me to make that video for your stage, just send me a PM with both stage and song and I'll do it.

My Skype isn't a secret or anything, so no need to send a PM. It's just 'Mewtwo2000', and you can count on me. Keep in mind that I don't get online too frequently anyway.

Sent you a contact request!

Coming from: TheRealHeroOfTime or AKA youngsora11 or another AKA youngsora1
10  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14) on: June 17, 2014, 08:02:18 AM
I thought I answered him already O.o

What Wulfbang Meow says is true, my hands are full, but it's not due to Project M. I got some stuff aside from Smash to work on, and that's why I'm not very active lately. Still, I don't think that's a reason to not help on that project, and of course the Pac-Man stage is free to be used in there. I've started working on it, I'll make different versions with different playstyles, I'll try to find some different options that feel cool. This is the first picture so far:




Dude that looks amazing! (I hope there is a version where the whole stage has the arcade Retro look.)

But what did you say to luigi about joining?

If it was a yes can you PM me your skype so you can join the skype chat.
11  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14) on: June 16, 2014, 09:25:43 AM
Also Mewtwo2000...

I'm pretty sure sluigi123 already asked you, but would you care to join the Reality 64 team? We do need help with stages and character models. I would love a reply whenever you can.
12  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14) on: June 15, 2014, 11:29:13 AM
I had the idea of making a Pac-Man stage like 2 days before it was announced for Smash 4, and thought it would not be worth to make it (because of the high rate of somebody else doing it after Pac-Man's confirmation) after the announcement.

As it's been once in my plans and you're asking for it, I may make that one.

Thanks!

Now do you give permission for it to be used in Reality 64?

(Also make one of the other stages if you can.)
13  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14) on: June 15, 2014, 09:33:26 AM
Mewtwo I was wondering if you could make a Pac-Man (arcade), Bomberman (Rainbow Palace), or a Mario Party (Eternal Star) stage for a project called Reality 64. You probably heard about it a lot by sluigi123. So if you could make one of those stages I would be more than grateful.
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 22, 2014, 12:15:49 PM
I just thought about this.... how do you add SFX over clones?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 22, 2014, 12:06:58 PM
Can someone make a starter BrawlEX kit?
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