Ok, my OCD just acted up. I notice for the CSPs you duplicated the layers and then just edited layer 2, for the first CSP could you duplicate the layer with however much transparency so they all look about the same? The original CSP lacks the 'outline' the others have. No need to upload the whole thing, just add it as a preview pic.
Ok, I'm starting work on him; you want his eyes to be of the recolors, and his face to not be affected, right? Also, would you like the plasma parts(The light-blue glowy parts) a different color than the recolors?
Er, you should be recoloring the 'Helmet' version. The helmet as a whole has no change at all.
The plasma parts just make white with the 'tint' of the color, as shown by:
Okay; would you mind telling me whenever you need me to do something, be it email, PM, or topic reply here? Also, what parts of Zant did you want what colors?
li
Sure, I'll probably PM you next time.
What parts of Zant..... every part except the helmet. Pretty much, well, like this:
I can do minor texture edits, recolors, snapshots, beta testing, and suggest characters that would be popular and/or cool, but I dunno if you need any of those skills.
Wow, I just realized how completely useless the doc with the project progress was (see first post). It's now usable, please comment with any suggestions.
If you're interested in some AU-type Zelda characters (like Lana being brand new to HW, or characters like Ruto and Agitha being able to fight and such in HW), I do have a couple on my SD card of my own creation I could lend to this project as well.
I stared at "AU-type" and I have no idea what that means lol. I'm guessing custom made. Why not? I'll add it if it's decent.
If you're missing ANY of these files, grab them from the Brawl Data in Resources.
I have all of those.
Also, just to throw out there, I set the character's name to 'Demise' in the tool, and hence all of those are 'FitDemisestuff'. I'm pretty sure that's correct.
Also, use the Fake from the Brawl Data if it doesn't come with one.
Ganon doesn't have a Fake, earlier in this thread someone said to rename 'a FitGanon' to 'FitGanonFake', and I of course assumed that since no 'FitGanon.pcs' existed, they meant a 'FitGanonXX'.
What I did: -Download BrawlEX 1.2.0 and CSS Expansion 1.0.2 -Put BrawlEX core files in relevant place -I used BrawlEX Clone tool. -Created a clone of Ganondorf. -Added in all files (renamed FitGanon00.yyy to FitGanonFake.yyy, using the clones name in place of Ganon of course). -Used BrawlEX CSS config to add correct slot and name to end of CSS (changed the name of slot 3F in the 'RosterIDNames.txt') -Set to AXNextFrame -Ganon Character icon shows up. -Freeze on selecting stage (sometimes a silent freeze, sometimes a beep freeze, I always feel the 'rumble' though).
Before it would always silent freeze on stage because I stupidly left out MotionEtc, but there was no rumble (at least, I don't think so).
Sounds good. Will there be alt costumes like in hyrule warriors?
The only way I can see that happening is with cBliss, and I'm unfamiliar if cBliss can be limited to only certain characters (I don't feel like making alt costumes for everyone, but it would be good to have alt costumes of say Link), or if cBliss requires all characters.
Or I guess I suppose I could just loop the costumes to make it appear like it has less.....
I'll be updating the chart to use the 'Brawl Hack Chart Extended', and then I'll look into cBliss.