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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Wakka Wakka on: March 23, 2012, 06:16:55 PM
~Topic is updated with a new project~
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Wakka Wakka on: March 13, 2012, 03:05:57 PM
If you were expecting a PSA eaturing Fozzy the Bear, you are going to be vastly dissapointed. However, this PSA shall feature PacMan over Mario. Unlike the previous PSA, this one has a lot mroe planned out.

A combo: Two punches and an uppercut
Forward A: Generic Kick
Down A: A double punch downwards
Up A: Kick upwards

B Pellet shot. Pacman shoots three pellets from his hand.
Forward B. Revroll. Pacman runs in place, and then rolls forwards in a ball
Down B Butt bounce. Essentially the same as Yoshi's/Bowser's
Up B:Flip Kick: Pacman flip kicks upwards

Nair: Pacman spreads out his arms and whacks the opponent with his body
Fair: Pacman punches forwad
Bair: Pacman dropkicks backwards.
Uair: Pacman headbuts upwards

FS: Powerpellet: Pacman consumes a pellets and grows larger. His opponents are then slowed down as a response to the power pellet.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hello Kitty PSA on: December 24, 2011, 09:55:34 PM
Bumping to say I have finished most of the animations. Expect evidence of PSA work soon~
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hello Kitty PSA on: December 21, 2011, 06:37:41 AM
I was planning on using the one from the vault while giving proper credit to the fellow who made it. It may have a few graphical ticks, but it's the closest thing at the moment
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hello Kitty PSA on: December 20, 2011, 03:49:42 PM
wut.

Not to be rude, but let's not spam. If you find this completely confusing or weird, please say so. However a simple "wut" will not suffice.

But yes, I honestly imagine  the download statistics to be (when finished of course)  80% of guys for the lulz, 10% of gamer girls who enjoy Hello Kitty,9% of guys who secretely enjoy Hello Kitty, and by 1% of guys who openly enjoy Hello Kitty.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Hello Kitty PSA on: December 20, 2011, 03:35:58 PM
Well seeing as how I had no idea on how to fix some model issues with Goomba (and the fact I haven't touched the topic in a good while) I thought starting anew with a new project would be fantabulous. So without further adu, meet the one person who I believe was snubbed from Brawl:

Hello Kitty.

This thread at the moment is for planning purposes. Expect progess soon ^^

Overall Attributes:
Character Over - Olimar
Size - 3/10 Same as Oli.
Running Speed - 7.5/10 Rather fast. She is a cat afterall.
Air Speed - 8/10 She's rather incredibly light and rather floaty. Her air speed is kind of fast, but not to
ability of Wario's.
Jump Height - 4/10 Mediocre.  With a small stature comes small hops.
Power - 3/10 What, you didn’t expect another Donkey Kong did you? She has maybe one or two reliable killing moves, but she’s rather zippy and her incredibly cute moves can cause even King Koopa to yell Awwwww.

Standard A combo: Two small, but quick swipes.  Although she’s not normally known for fighting, she /is/ a cat. 1%, 2%
Forward A:  She accidentally trips.  A little end lag and not too much knockback. 7%
Up A: Shoyruken: Based upon the upcoming Street Fighter Hello Kitty merchandise. She does a little Shoyruken. Has properties of Mario’s Up A. 6%
Down A: Kept the same
Up Smash: Headbutt: With a noggin that size, why wouldn’t she try to ram it into her opponents?
Forward Smash-:Not sure.
Down Smash: :Chun Li Kicks: Another SF:HK move. Its basically a series of quick kicks, mimicking Chun Li. Not much killing potential, but is quick and racks up some damage. (Uncharged) 2% for each of 5 kicks (Fully Charged) 4% for each of 5 kicks
The Bread and Butter of what makes a Smash character
~B moves~
B move
The Hello Kitty Styled Ray Gun of Love, Hope, and Peace TM
Hello kitty pulls out a ray gun, and fires a rather large heart from it. The recoil from the blast knocks her over, causing her to backflip a tiny bit backwards and land on her face. It does 25%, nice knockback, and has very little start up lag, but the ending lag is atrocious. If done in the air, she shoots downward and is shot up into the air. The shot causes her t go to helpless and has no horizontal range, but meteor smashes anyone hit.
Side B
Pirouette
You didn’t know Hello Kitty knows ballet? She begins to pirouette forward a rather large distance. And one who hits her body is immediately sent straight into their seats (think Dk’s Headbutt move) but if anyone is in the air and hits her paw they get knocked straight up. Move on the ground does 1% damage. Sweetspot and opponent is in the air does 9% and is knocked straight up
Sweet spot kills at about 120 without DI
Down B Hearts surround Hello Kitty. Any projectile that comes in contact with the hearts is reflected, and anyone who is hit by the hearts is temporarily dazed.

Up B- She sprouts balloons from her hit game (Something I can’t remember the name to) that was a rip off of Balloon Boy. She begins to slowly rise into the air. However if you press A during the rise, she drops from her balloons and goes straight down, bouncing off from on top an enemy’s head.
Any criticism or suggestions would be nice
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goomba PSA on: November 26, 2011, 05:15:25 PM
Well  to say Im adding bones correctly is really /stretching/ it.


Anyone know how to fix this/not have this happen
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goomba PSA on: November 22, 2011, 11:18:22 PM
<a href="http://www.youtube.com/watch?v=pEg7Ql3i5Po" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=pEg7Ql3i5Po</a>
Some animations in Brawl Box. They're not actually that slow because my recorder caused  some lag.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goomba PSA on: November 21, 2011, 11:57:39 AM
Yeah, I have seen your Goomba over Kirby. I was going to use it at first to be honest, but the rigging makes it almost impossible to animate. You cannot move his feet without stretching and distorting his yellow body.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goomba PSA on: November 21, 2011, 11:44:09 AM
Trust me, Ill have to add more than 3 dummy bones to allow Goomba to be ported over Jiggly. (Goomba has 33 bones, Jiggly has 63)

But that was one of the tutorials I have referred to. It was posted over a year ago, and I wanted to know if anyone has found a fix to the HaveN glitch if the model has less original bones than the original character. It's something incredibly vital to this project.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goomba PSA on: November 21, 2011, 06:24:12 AM
No, Kirby does not. Kirby has 60 bones, Jigglypuff has 63 or so. Wait, how would I add wings? I was unaware I could do that. Would that involve editing the model or something, because I have no clue on how to do that. Most of all I lack a source to 3DS Max 2010, so I can't really edit the models anyway.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Goomba PSA on: November 20, 2011, 10:31:54 PM
~Reserving post for future things~
13  Help & Tutorials / Help / Hello, my name is Derp Herpenstein on: November 20, 2011, 10:17:11 PM
Just joined today, thought I would post in this introductions forum. I'm keen on furthering my skills on model swapping, PSA, etc. Hopefully this will be a rather fun endeavour.
14  Help & Tutorials / Help / Hello, my name is Derp Herpenstein on: November 20, 2011, 10:16:50 PM
Just joined today, thought I would post in this introductions forum. I'm keen on furthering my skills on model swapping, PSA, etc. Hopefully this will be a rather fun endeavour.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Goomba PSA on: November 20, 2011, 10:12:44 PM
What's this? A first post? Hell, why not.

In this rather lackluster of an unveil, I, DerpHerpenstein would like to show off this PSA/Model Swap of Goomba over Jigglypuff. I've already managed to swap Goomba's model over Jigglypuff, although it has gone untested because I'm having trouble Homebrew Channeling my Wii after the 4.3U update. I have little of a moveset planned, other than generic headbonk for a B and a Koopa shell toss. Well hey, without Paragoomba wings, a Kuribo Shoe, etc, there isn't much I can pull out. If anyone has any ideas, that would be fantabulous. However, this is not an idea or a help request, seeing as how I have started on it. However, there are two things I have to ask, and I didnt want to make two threads for the same PSA/model swap.


I have no idea how to do the model rigging deal, so Im wanting to model swap the old fashioned way. Is there any way to fix the HaveN glitch, so Goomba can grab items? He has 33 original bones, and Jigglypuff has 63(?). Some guides I have seen say it /has/ to have more original bones, but those guides were over a year old and I was curious to see if someone has gotten around that road block yet.

Also

Goomba's TransN bone is his 3rd. Jigglypuff's TransN is his 3rd. However, Jigglypuff's second bones is his Final Smash eye dea. Would that mean Jigglypuff's TransN bone is actually his 2nd bone, or it actually his third?


Also, if I I am required to have pictures or something, I will gladly put some up. However, all I have are pictures of Goomba's models being swapped in BrawlBox, so I didn't want to post them at the moment. If I /have/ to though to I will.
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