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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Beta 2 Is Out) on: May 23, 2014, 09:56:32 PM
Hey, your codeset txt file is for the wifi safe version. I think this is what's causing people to mess up their wave dashes, since light presses are registered as full presses. Do you plan on making a codeset txt file for the non wifi?
2  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie's tools: Brawl Stage Manager! (Jan. 30) on: February 03, 2013, 09:16:02 PM
with the stage organizer, any plans to be able to import custom pictures for the stage select screen? stage names, stage portraits, stage icons, etc
3  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: February 01, 2013, 09:14:04 PM
Sort by last edited date?
4  Super Smash Bros. Brawl Hacking / Programming / Re: File size limits: they need to go! on: January 31, 2012, 07:15:08 AM
Erm... we CAN change the game's programming. Is the thing.

True. But I don't think it's been figured out too well, because if we did have easy access to changing the game's programming, we could finally add new content and go beyond file patching.

We could also program the game to go back to the previous menu if it tries to load more than 90mb into the ram :O

Also to expand off the riivolution thing, if you have RiiFS set up, it tells you when each file is loaded. Pretty cool. Haven't tried riivolution with Brawl yet though, so far I've been hacking Fire Emblem Radiant Dawn. My brawl disc is coming in today so I'll fool around with that.
5  Super Smash Bros. Brawl Hacking / Programming / Re: File size limits: they need to go! on: January 30, 2012, 05:43:55 AM
Two reasons I can think of:
increasing the file sizes too much would crash the RAM. Keep in mind that the files are loaded into the RAM. So if in a situation, the Wii loads a bunch of files that take up to 89 MB into RAM, then you modify a file so it takes 3 more MB than before, the Wii now tries to load 92 MB into RAM. But since the Wii only has about 90, it'll crash.

The game is programmed to look through a certain range in each file. If a file is 3 Kb, then you increase it to 5Kb, the game may not actually know how to read the additional 2 Kb of info. This isn't always true but it can happen. In that case, you would have to hex edit the files and fool around with pointers, essentially telling the game to read the extra 2 Kb of info.

edit: so in most cases, the issue with file size limits are because of limitations in the Wii hardware itself, and/or the coding of the game. It'd be awesome if there was a convenient hardware mod to increase the wii's RAM. 90 Mb is tiny.
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