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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: dRage's new project revealed: Ichigo (Requesting help!) on: August 31, 2009, 05:04:01 AM
lol i was thinking of working on an ichigo awhile back with a 10-30 sec bankai timer. anyway i can help with this if ya like.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Split Persona Marth - Devil Angel ~ DEBATE NEW ATTACK! on: August 31, 2009, 04:59:18 AM
i can help out if ya like
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Found some events on: August 26, 2009, 03:05:10 PM
Haha, with the camera focus event you can focus on bosses.

Well that camera focus thing is pretty useful, I can make it so it focuses on someone getting pummeled.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Found some events on: August 26, 2009, 02:54:05 PM
They both do the same thing? O_o
I think it has something to do with floating.

nah it was a mistake on my part when i was messing around with it.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Found some events on: August 26, 2009, 02:44:26 PM
*edit* nvm, and nice find. I'll mess around with it.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: removing/adding parts of a model found :o on: August 26, 2009, 02:20:44 PM
Thats a nice list and yeah im guessing not all IDs are the same, like Marths sword being 01 instead of 17
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2.5 on: August 15, 2009, 05:38:53 AM
I made a wordpress blog for E.Marth and any other projects ill be doing in the future to make things easier instead of posting everywhere. So please visit it sometime or subscribe to my feeds xD

http://j2gelemental.wordpress.com

*Edit V3 is released on my site now.
Also heres a preview vid of his Wind Mode NeutralB(Fully charged)
<a href="http://www.youtube.com/watch?v=RzTfKjC8VH8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=RzTfKjC8VH8</a>
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / PSA Data on: August 13, 2009, 05:02:18 AM


http://www.megaupload.com/?d=U8UB7OC7

Download that and put the text files in your data folder.

I updated attributes and added the Event IDs and Parameters that were found out.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Kirby Hat Challenge! on: August 12, 2009, 08:40:56 AM
Also the other spin attack you might be talking about is jigglypuff?
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Kirby Hat Challenge! on: August 12, 2009, 08:21:31 AM
I was thinking of using an empty action slot for switching kirbys shield breaker to marths UpB and it could work if i change around the variables and set a few of the extra subactions to none but theres a few problems.

1)Getting the bone ID right. (might take awhile)
2)Empty Actions might not actually be empty but bugged to not show anything.(I mean who would leave a bunch of empty slots?)
3)Have to change all the variables of the new Action and Subactions so they are exactly the same as before, but using different variables that wont overlap kirbys.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Kirby Hat Challenge! on: August 12, 2009, 07:56:16 AM
looks interesting. I'll see what I can find out.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gaz's PSA Stuffz (August 10th: Squall Preview) on: August 12, 2009, 06:49:52 AM
I have no idea what that is. What is it? lol
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gaz's PSA Stuffz (August 10th: Squall Preview) on: August 12, 2009, 06:23:28 AM
xD okay, do you have any messengers?
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gaz's PSA Stuffz (August 10th: Squall Preview) on: August 12, 2009, 05:20:51 AM
Nope to MSN? or nope to helping you? D:
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: General PSA Information on: August 12, 2009, 05:16:58 AM
Here is something interesting that I found out.

Event ID: 07070200 - Controls the rumble on your controller
Parameter 0 - Controls how big the rumble is.
Parameter 1 - Controls how long the rumble will last. (Frames I think)
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