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Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
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on: March 10, 2014, 12:32:39 PM
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Thanks for the help, I was going to try lucas first. EDIT: I guess I should ask now rather than later; are there any other characters this works with? I mean, I've been unable to add many hacks that I've wanted simply because the ExModules don't exist. I wish I knew earlier that some of the exmodule files work for other characters.
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Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
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on: March 10, 2014, 12:29:07 PM
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I've got a very specific method of adding characters, but I didn't know you could use the lucas exmodule. I'm unsure though whether I should be using files from lucas or ness now though. I'll have to try one and see how it works. Right now I've got about 20 characters added to the game, with no cosmetics.
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Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
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on: January 29, 2014, 02:50:28 PM
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So I'm wondering if there is currently any way to have more than 50 characters on the CSS, and I've rad through most of this thread but cannot seem to find a solution. I feel like (FilePatch3.5.3)Update which allows switching to a different folder may work, but I really can`t wrap my head around how to arrange the files and/or codes.
Does anyone currently have a build to have more than 50 characters to choose? I'm planning on blowing my friends minds when they see BrawlEx.
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