Show Posts
|
Pages: [1]
|
3
|
Super Smash Bros. Brawl Hacking / Model Imports / Re: Bleachmagic's Import Studio"New Pajama Roxas V2 Released!"Thread Updated!
|
on: May 14, 2012, 12:36:22 AM
|
Hey, excellent work on the Leon mod. The screencaps look awesome.
Unfortunately, I can't seem to get the mod working on my Wii. I installed him correctly but for some reason his textures are extremely odd. They don't seem to be working correctly, many parts seem pixelated and his hair doesn't appear to tile correctly. I don't know too much about texturing and modeling so it's difficult to describe exactly what's happening.
It just seems like the texture is malfunctioning in a way. I've installed him twice now and it has been the case both times. I have a bunch of other texture mods and I've never seen anything like this so I have no idea what the solution is.
Do you know what might be going on? Any help would be appreciated, I'm really excited to get this great Leon skin up and running.
|
|
|
7
|
Super Smash Bros. Brawl Hacking / Model Imports / Re: Boygo's Model Station -THOR Released
|
on: May 12, 2012, 04:24:24 AM
|
Hey Boygos, sorry to bother you but are you/were you/do you know LittleBoygos?
I'm a huge Bowser Jr. fan and I really love the Bowser mod you(?) worked on. Unfortunately, for some reason, when I use the common file for the size mod it never seems to work. I use Project M Demo 2; I don't know if this makes a difference, but I've tried several times to get this Bowser Jr. size mod to function with no luck. Any ideas?
As far as I can see, I followed the directions of the readme perfectly. I put the file in the right folder but he is never size-modded in game.
Any idea what might be going on?
|
|
|
8
|
Super Smash Bros. Brawl Hacking / Model Imports / Re: GBC and Dot's Derp: Banjo And Kazooie Previews(actual picture this time)
|
on: May 12, 2012, 04:19:08 AM
|
Unfortunately, your amazing (and I mean that sincerely -- it looks fantastic) Arthur mod is stirring up some trouble on my system.
When I use the size mod, whenever I use the jab, jab, jab (AAA) he T-poses and gets stuck. This happens to every default and hacked costume, they will all T-pose and get stuck after using his AAA.
Arthur is my favorite video game character, and I think the size mod looks great, so hopefully you can help me figure out what's going wrong. If it assist you in any way, my friends and I play and use all our mods exclusively in Project M Demo 2. Also, this doesn't happen when I don't use the size mod.
While I'm not sure whether this would make a difference, I still haven't been able to get Bowser Jr. size mods to work at all and I'm wondering if PM has anything to do with it. No other mods (CSP, BP, Results Screen, Stage Mod, dozens of texture and model hacks, etc) really give me trouble.
Any ideas? Anyone else experience this?
|
|
|
10
|
Help & Tutorials / Help / Re: Using One-Slot Size Mods
|
on: May 08, 2012, 06:56:46 PM
|
Yes.
I'll explain: The Motion only alters the Texture it came with. So if you downloaded Arthur, if you add his Motion to the SD, his textures will be size modded, but Link's will be untouched.
By "the motion only alters the texture it came with" do you mean... A) It resizes the numbers it comes with (So in Arthur's case, FitLink00 and FitLink01 are the ones it comes with, and it will resize those two costume spots no matter what is placed there). B) No matter where I place Arthur, whether it be 01, 05, whatever, only he will be size modded? So all I have to do is toss the fitmotion into the Link folder and nobody but Arthur will be resized, regardless of where which costume spot he takes? If A, is there any way I can change the size mod so it doesn't resize 00? This is what I want to do: The mod comes with FitLink00 (Lance) and FitLink01 (Axe). I'm going to ditch the Axe and make FitLink00 into FitLink01 (so to keep default Link but use Lance Arthur). I don't want the size mod it comes with to resize both the 00 and 01 spots if I'm only using one of them. So if it's A), and the Motion is made to resize the spots the Fit files come with, can I remove the size mod for the default spot somehow? If B... well, then life is easier. Also, on a side note, Bowser comes with a common4 instead of a FitMotion. The readme says something like: Bowser is dumb and dosnt have a MotionEtc, he just has a Motion.
His motion file is in the common4.
so make a folder next to your fighter folder, name it "system" and place the common4 file in there. In the section where I see fighters, there's already a system folder with some common(#) files in there. Even though it says make a folder, should I just put the common4 in there? I've done it before and the size mod didn't work for Bowser. I'm not sure what I did wrong. Sorry once again if this is all really obvious stuff that I'm just missing. Thank you so much for your help though.
|
|
|
11
|
Help & Tutorials / Help / Using One-Slot Size Mods
|
on: May 08, 2012, 06:11:36 PM
|
I've been installing quite a few mods, but one thing has left me a little confused. Hopefully someone here can help me out.
So I have a few mods that utilize size mods (Bowser Jr, the new Arthur, etc.) It says they come with one-slot size mods. To my understanding, this means only one color of a character is resized, right?
If that's the case, do the included FitMotions (or in Bowser's case, the common4) resize the number of the included .pac and .pcs? So for example, if the mod for Bowser Jr. gave me FitKoopa05, would the size mod included specifically be for the 05 color? Or are their more involved installation methods for one-slot size mods?
Also, if what I said is indeed the case, is there any way to switch that? So, if Arthur has a lance version and axe version, and has FitLink00 and FitLink01, this would mean that two slots were replaced, right?
Is there a way, if I only wanted to keep the lance version, could remove a size mod in the FitMotion file and only have one of the slots size-modded?
I just haven't had much luck getting these size mods to work, so if anyone who really understands them well can shed some light on installing them and working with them, that'd be awesome.
|
|
|
12
|
Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Dark Swag! FINGER LAZOR!! Dr. Doom Preview... - 05/07
|
on: May 07, 2012, 04:12:29 PM
|
Actually, in cosmic Marvel, Nova is commonly referred to as buckethead.
Speaking of Nova, he's absolutely perfect for Captain Falcon. Any word on how he is coming along? In UMVC3 he practically had Falcon's entire movelist. He had a Falcon kick, an uppercut launcher like Raptor Boost, and a huge lumbering punch (Falcon Punch).
Can't wait until him and Doom are released.
Also, the place you got the MVC3 models, do they have Arthur there? If so I'd love to put him up in the request section. He's my favorite video game character and it'd be awesome to see him in this game.
|
|
|
14
|
Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Amy RELEASED
|
on: May 05, 2012, 04:49:47 AM
|
Hey, I've been downloading mods for a while and I really love your work. I'm a long-time Predator fan and I was really excited to see such an amazing, high-quality hack for Snake.
Unfortunately, for some reason the masked version and masked with FS both freeze the game immediately upon entering a stage. Strangely, the unmasked version works flawlessly. I have a bunch of character mods all of which work except for this one.
I can't seem to figure it out, and I'm dying to try the masked version, so if you could help me I'd greatly appreciate it.
Thanks.
|
|
|
|