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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: October 23, 2014, 07:25:55 PM
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Okay, it loads with the codes now, but the character selection screen is still the same (none of the characters added by the pack are there) and my stage selection screen is really messed up and is filled with Pokemon Stadium and Hanenbow over and over again.
I'm still having this problem.
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: October 22, 2014, 04:31:39 PM
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If I understand what you're doing correctly, you only took the GCT from Nebulon's pack? Are you using the CSSRoster.dat?
Yes, I only took the GCT from Nebulon's pack, and yes, I'm using the CSSRoster.dat. This is the path of the CSSRoster.dat: U:\private\wii\app\RSBE\pf\BrawlEx There's also a CSSRosterx.dat in the same folder.
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: October 22, 2014, 03:35:55 PM
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Okay, it loads with the codes now, but the character selection screen is still the same (none of the characters added by the pack are there) and my stage selection screen is really messed up and is filled with Pokemon Stadium and Hanenbow over and over again.
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: October 22, 2014, 01:24:56 PM
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Okay, so I loaded it with Gecko with the hook type set to AXNextFrame, but the character roster is the same. Is the gct that comes with Nebulon's pack missing a CSS expansion code? EDIT: I think the problem is because before the game loads, Gecko says something like "Error: Too many codes 623 Lines Found 424 Allowed"
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: October 22, 2014, 07:48:12 AM
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To use brawlex with riivo you need the proper xml. Might as well use gecko my friend.
Where us the Riivo XML then or what edits do I make to my XML to make it work? I don't want to use Gecko, which doesn't work for me anymore. I just get a black screen and Gecko never loads.
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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
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on: October 21, 2014, 07:31:13 PM
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I'm probably being stupid, but I copied the files from Nebulon's BrawlEx pack, with the RSBE01.gct that came with it to my SD card and made sure Riivolution's Ocarina Handler was set to AXNextFrame, but I get a black screen when I try to launch Brawl. I assumed the BrawlEx pack had all the needed files, but I guess I was wrong. What do I do after copying the BrawlEx pack to my SD card? I haven't modded Brawl (or even used my Wii) for a long time, so maybe I'm doing something wrong in Riivolution, too.
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Help & Tutorials / Help / Re: My hack is freezing the game.
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on: May 22, 2012, 01:06:03 PM
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There's a lot of reasons this could happen. First, let's define "I changed everything to Toon Link's data."
You didn't just rename the TLink's files and put them in Peach's folder right? That won't ever work.
No. I opened her files up in Brawlbox and replaced them with TLink's files.
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Help & Tutorials / Help / My hack is freezing the game.
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on: May 22, 2012, 04:22:22 AM
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I made a Toon Link over Peach hack, and it freezes when I try to go into a brawl. I changed everything to Toon Link's data except her FitPeachEnrty00, 01, 02, 03, etc. What did I do wrong?
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Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking
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on: May 17, 2012, 02:24:22 PM
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This will be a great guide for me. But no offense, telling people to downgrade their Wii is the worst advice ever. Here's what WiiBrew says about downgrading: "WiiBrew recommends that you run the latest version of the HackMii Installer and then optionally update your Wii to 4.3 using Nintendo's official updater.
Only update using the official update procedure. Downgrading or installing patched updates is unsupported, dangerous, and may permanently brick your Wii." Also, 4.2 and 4.3, as far as I've seen, don't affect brawl hacking at all. The only thing is that you must use the newest version of Riivolution because older versions were blocked.
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