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1  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 19, 2012, 04:38:34 PM
You never let the main developer of Brawlbox have a say!
I know exactly why it's not working, thanks to your preview image with a sound length of 23 hours. Im srs here

-Open it up in Audacity.
-Go to File->Export
-Save it as WAV and a window will pop up like this:
-Delete everything in every cell:
-Then click OK and use the final WAV for your BRSTM.


You're welcome.



Thank you! When I said some of the worst people I never meant you as you hadn't even replied, though I would've appreciated it more if you did. Tongue As for that website I used, it's called Zamzar.
2  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 15, 2012, 06:27:09 PM
Then something is wrong with your computer, seeing as everyone else can make BRSTMs just fine.
I've tried it on my two laptops aswell already and had the same problem. If it is genuinely somehow my computer's fault then what the **** do I do about it?

EDIT: Okay I found out how to get around this, no thanks to you people. After an hour of searching, I found a third party website that let me convert any song/sound I wanted into the particular PCM .wav file that BrawlBox was being so anal about. I don't even know the specs of these .wav files but for whatever reason BrawlBox doesn't seem to have any problem using them. You're some of the most unhelpful people I've ever had to deal with.
3  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 15, 2012, 06:06:30 PM
Just use an older Brawl Box. :|

I made 6 today just fine.
I've used the past six versions and this is the only one that's worked so far.
4  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 90% complete on: June 15, 2012, 05:54:40 PM
I keep getting an error whenever I try to make a new sound. It keeps saying I don't have enough storage/memory, which is completely ridiculous; I have 8gb of RAM and 162gb of free HDD space. I have Microsoft distribution/visual/buttmad/whatever the heck it's called 3.5 or whatever and I have a GeForce 550TI so I don't know what's wrong with this program.
Is there some extremely specific variable I have to make sure is in exact harmony with the program to get it to compile it? Because I can't find anything about that anywhere and I'm not going to dig through 700+ pages to find an answer. Google's not turning up anything either.


Is the length of my .wav file supposed to be that long anyway? Cause it's listed as 16 seconds long on every other program I load it in.



Hi, me again, the guy who was having trouble with getting sounds into brawlbox without it crashing. Still having this problem but I did manage to get one song through without a hitch. After I tested it and made sure it worked, I decided to edit it a bit more and when I went to reimport it I got the same crash as last time. I have no idea why it worked before and not now.

It seems to only let certain .wav files go through without crashing cause I've been able to get a couple of random sounds through it no problem. Is there a certain encoding the .wav has to be in for BrawlBox to be able to use it?
5  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 90% complete on: June 01, 2012, 11:59:30 AM
I keep getting an error whenever I try to make a new sound. It keeps saying I don't have enough storage/memory, which is completely ridiculous; I have 8gb of RAM and 162gb of free HDD space. I have Microsoft distribution/visual/buttmad/whatever the heck it's called 3.5 or whatever and I have a GeForce 550TI so I don't know what's wrong with this program.
Is there some extremely specific variable I have to make sure is in exact harmony with the program to get it to compile it? Because I can't find anything about that anywhere and I'm not going to dig through 700+ pages to find an answer. Google's not turning up anything either.


Is the length of my .wav file supposed to be that long anyway? Cause it's listed as 16 seconds long on every other program I load it in.
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