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1  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: July 11, 2014, 07:17:28 AM
Question here:

I saw a Zelda PSA (ahri) that she got luigi green flame effect or ganon entry effects  (since this isn't a ModelData, but on REFF, how can I call it on EFLS entry?)
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Ahri (More than 78% complete, just need the skin) on: July 11, 2014, 07:16:34 AM
Question, How did you manage to put in effects from other characters (like LuigiFireBall, GanonEntry)?
3  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 22, 2014, 10:26:25 AM
Anyway here you can see I did a code for Endless Sword Glow/Trail for Marth in Project M 3.02
Since he isn't using 19 1A and 1B which is his sword dance moves, they only flash colored his body instead. these three sword traces:
"19 - TexMarthCombiHi for Blue"
"1A - TexMarthCombiMid for Red" and
"1B - TexMarthCombiLow for Green"
got their sword trace for their resp.color
Marth01.pac got Red trace 1A
Marth02.pac got Green trace 1B
Marth03.pac got Blue trace 19
while rest of Marth costume slot got "09 - TexMarthSwoadTrace"
But they all have 1C on their Neutral B: Shield Breaker.

File link: https://www.dropbox.com/s/cc2fgx2baacl0pq/FitMarth%20PM%20Endless.pac
4  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 22, 2014, 10:07:29 AM
Sucks being a noob to PSA/Brawlbox PSA'ng, how do i change the Sword trail's ID?

Also is it 100% necessary to have the new ID that has an Sword trail?

and do i have to change the Sword trail's texture name  to the new one, or do i just change the ID. hopefully it is the latter.
Well, the list we saw from ASF1nk, has list of ef_"character" and a list of trace ID below it.

We go for marth:
Marth Graphic ID is 12 (12 = ef_marth)
Marth has five trails which he can use (also the 6th one which is the default one for everyone can use)
9 is his Dolphin Blow trace (usual Light blue trail)
19 is his Sword Dance Hi move (Blue trail)
1A is his Sword Dance Mid move (Red trail)
1B is his Sword Dance Low move (Green Trail)
1C is his Shield Breaker move (purple/blue swirl trace)

Only Marth (who has ef_marth on his FitMarth.pac) can use 9 19 1A 1B and 1C.
These hex values can be called on Sword Glow in PSA where Hue = (hex value). Only Marth or character with ef_marth.pac on the top can call these five Hex Values.
5  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 22, 2014, 09:29:59 AM
Guess that would make him a cyborg then, getting the trace, but loses all of his ef_ganon.
6  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 22, 2014, 08:21:43 AM
Very well. gonna add ef_cyborg.pac into FitGanon.pac next to ef_ganon, since PM Roy has taken ef_saki.

Post Merge: May 22, 2014, 09:06:57 AM
well I tested for sword glow when importing ef_cyborg on Sword Ganon (which had Sword Glow active on Hue=7) and calling cyborgs swordtrace hue "E F 10 and 11" on sword glow for each of his sword attacks with sword glow, Turns It was blanked white and no sword trace texture came. Sad
7  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 22, 2014, 07:10:47 AM
Here's another question:

Lets say I open FitGanon.pac and I have ef_ganon with all of his content in there. but I want to add ef_saki stuffs as well.
If I import ef_saki on FitGanon.pac next to ef_ganon, can I call saki's effect (DEXXXX) on FitGanon.pac?
8  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 20, 2014, 05:22:17 PM
So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?

But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
9  Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you) on: May 19, 2014, 06:14:37 AM
Wait... is this post recently? O.o

I'm trying to put a new EFLS + ModelData for both SwordFlare and ShieldBreak on Roy in attempt to make an ice-effect version for him on color costume slot. (Like how Shadow Queen Peach has her darkness effect)

For Roy, he uses both trace (his orange one and the fiery one.)
*His regular is Sword Glow (which i guess it is his orange sword trace, by calling DE0001 which is his SwordFlare.)
*His ShieldBreak is "External Graphic Effect - File:222 ID:2", which is DE0002. They are called in SpecialN and SpecialHi, which both of them calls the fiery trace. However he also calls it on SpecialS in the 4th move and on his D-smash (AttackLw4) even though there's no External Graphic Effect that is calling the Shield Break.

so as i read on ID effect. DE belongs to Saki, which Roy is using on Project Melee. Is there a way to create more sword trace on a character?

This is Roy stuffs on his FitRoy.pac:
*TexSakiSword02_ADD (Fiery trace for Neutral B or Up B)
*TexSakiSword01_ADD (Orange trace as his sword glow)
*eff_roy_shieldbreak_flare (looks like marths shieldbreak which i've never seen in action)
*eff_roy_sword_flare (the red glow when he charges his B, mainly it will be called through DE0001)

*ModelData[0]=EffRoySwordFlare (eff_roy_sword_flare is the model texture)
*ModelData[1]=EffRoyShieldBreak (eff_roy_shieldbreak_flare is the model texture)


As far i have done, I just copy/pasted ModelData[0] and ModelData[1] into ModelData[3] and ModelData[4]. Is there a trick for the new ModelDatas to call a new sword trace?


Post Merge: May 19, 2014, 06:36:06 AM
Wait a minute... Sword Glow on PSA. Is Hue the ID of calling different sword trace texture? O.o
Seeing 13 and 14 representing:
*TexSakiSword02_ADD (Fiery trace for Neutral B or Up B)
*TexSakiSword01_ADD (Orange trace as his sword glow)

If it is... then putting these two texture on FitRoy.pac:
*TexMarthShieldBreaker
*TexMarthSwoadTrace
(representing 1C and 09)
Will it call the new trace if Sword Glow Hue is 9 for calling TexMarthSwoadTrace for example?
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: April 10, 2014, 06:18:53 PM
Terrible news everybody. Just awful, awful stuff.

My SD card randomly decided to format itself last night. Meaning, everything got corrupted, and eventually deleted.

Currently unreleased material that is now forever gone includes:
- Meta Knight's 3.0 Upate and all of his new costumes
- The update to the previously release Ganondorf PSA, and his new costumes
- 3 different new Smash 3 ready Captain Falcon textures
- The nearly completed Stage expansion

Among various other things I'm too frustrated to remember.
It's a really [censored]ty situation, basically.

But, the project isn't going to die. I'm going to steady myself and takes things slow... one character at a time. Starting from Mario, working my way down. At least focusing on other characters will be a bit of a breath of fresh air. <_<

This isn't same lame attempt at a late April Fool's joke. This really happened. >_>


Caporai here (and also my first post in KC.MM forum.)

I feel really bad for your great there Amarythe. But I hope things are going well after the incident.

Btw how far did you get from 41.67% Ganondorf since the ? and was it only for Fist Ganon? (I'm currently checking on BronzeGreekGod Sword Ganon for improvment there if you guys wanna combine both of them as one.)
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