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1  Help & Tutorials / Help / Re: How would I go about doing this? on: August 21, 2015, 03:29:11 PM
And how would I do that?
2  Help & Tutorials / Help / How would I go about doing this? on: July 27, 2015, 09:28:10 AM
So I want to take PokeFloats 2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920) and make some kind of legal (competitive) version of it. I was thinking maybe a platform with the Pokemon in the background or just staying on one Pokemon but not sure how I would do something like this...
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (100% done) - Version 1.9 released. on: June 21, 2015, 10:17:55 AM
Any chance you can tell me what program you used to set the attack data, ex damage, knockback etc.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: OoT 3D Models, List on last post on Pg 56 on: December 22, 2014, 10:40:59 PM
SMF, how did you manage to import a GMOD model into Brawl Box (EX Foxy)
5  Help & Tutorials / Help / Re: Bone Add problem on: July 14, 2014, 12:32:01 AM
... You aren't using Fortwaffles' bone adder, are you?

Yea i am why?
6  Help & Tutorials / Help / Bone Add problem on: July 09, 2014, 12:07:32 PM
Hi guys, (Ik ive been posting a lot but i do need help...) ive been trying to use bone add to add bones to a model and on the tutorial i watched the bones were invisible, on my model it ends up like this.


This is what it should be!



Any reason why?
7  Help & Tutorials / Help / Re: Pokeball to Character on: July 09, 2014, 11:43:20 AM
Well...

First, you'd have to export the Model of the Character, and replace it over an existing character. You would then have to give it custom animations and Moveset properties to make it work as an actual character. There's alot more that goes into this, but this is just the gist of it.

I'm perfectly fine with animating it and movesets, its just changing the bones, oh crap!
8  Help & Tutorials / Help / Pokeball to Character on: July 09, 2014, 11:31:32 AM
Is there a way to make a Pokeball pokemon a character? I ask since my favorite pokemon is a pokeball hack but not a actual character!
9  Help & Tutorials / Help / Re: In-Match Replacment on: July 09, 2014, 09:09:17 AM
You mean the character textures and stage textures, as well as item textures? :-/


No, i meant the textures circled.

10  Help & Tutorials / Help / In-Match Replacment on: July 08, 2014, 08:54:45 PM
Hi KC Forums, I've recently got back into texture hacking and am wondering how do i replace the textures seen when you are in the middle of a match. Any body know?
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon* on: August 17, 2013, 02:32:54 PM
You should make a beta pack. And I know the 2GB limit is a B. You should make a bunch of extra Pokemon though so you can mix and match, just saying.
12  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev4.5 is working again! on: August 17, 2013, 02:20:44 PM
Well I'll bump it for you Smiley
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DarkFire PSA Projects on: August 04, 2013, 03:50:59 PM
another bump anyone? Am really excited for meloetta. Keep up the work.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon* on: August 04, 2013, 03:45:47 PM
There's a meloetta model on in the Brawl Vault that you could make a guest pokemon with just a suggestion.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DarkFire PSA Projects on: July 25, 2013, 07:15:44 PM
Bump, still working?
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