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Super Smash Bros. Brawl Hacking / Programming / Re: AlGeorgeRomo: SSBMR Help with Programming
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on: September 06, 2014, 12:39:09 PM
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AlGeorgeRomo, Start With 0% After Every Match In All-Star Mode (test) [matein10] E0000000 80008000 0528AE54 00000000 0528AE5C 00000000 052DCE54 00000000 052DCE5C 00000000 E0000000 80008000
This code I made *should* resolve issue #5. It works to your description on my Wii. As for the MiscData Editor, I seem to recall mentions of it not working on Gecko OS. This could apply to usbloaders as well. From my experience the edited files hardly ever worked (made any noticable change). It should work for Riivolution, but Project:M no longer supports Riivolution (I think). I know from editing Event Mode with Eternal Yoshi's documentation and Tabuu, Giant characters are possible (32-bit floating point value, if the standard size for a character is 01 in hexadecimal it would be 3F800000 as a floating point value). I *think* metal characters are possible too, however, I do not remember what to change... Lastly, Oshtoby made several (2?) variants of a "stage dependent song loader" which I believe originated on smashboards.com, should also have some threads in kc-mm forums. This could help with issue #1 if I understand the problem correctly. I know this post is a lot to take in (long-winded bad grammar and all), but hopefully it will see some use. -checkmate I guess I should mention that matein10 is my name somewhere else... so no pointing code stealing fingers please.
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Help & Tutorials / Help / Re: Gecko OS Patch File Not Found
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on: January 25, 2014, 05:11:19 AM
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Kosner,
Try File Patch Code 3.5.1b. It is located in a readme you download with the BrawlEx files.
In the Config Options Try setting the Gecko Hook Type to "AXNextFrame" so BrawlEx does not work intermittently.
As for the "SD File Patch Not Found" error, I would try keeping "SD File Patcher" off (set to NO) and keep "SD Cheats" on, set to "YES" and I think things should work.
I hope this helps you.
(I also wanted to mention that I tend to state the obvious. I just wanted to be clear, not offensive.)
-checkmate
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Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz!
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on: July 17, 2012, 11:25:22 AM
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agoaj,
This works really well. Thanks for sharing, this makes life much easier.
To those having an error saying something about a process already using your file: try renaming the .wav you are inserting to something else (and perhaps put said sound in a different folder). Trying to insert "sound.wav" in the same directory/folder gave me an error.
Also, last I looked in the credits, Mastaklo is still misspelled.
I hope this helps, and great work!
-checkmate
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012*
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on: February 16, 2012, 02:08:40 AM
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Uncle0wnage,
Sorry for my absence, I've been getting over a cold. I'd like congratulate you (if it is my place) on the PSA thus far. I would like to note that "Issac" should be "Isaac" in the download "Isaac From Golden Sun PSA Beta Version 1.0 And Venus Lighthouse Stage." In my opinion the only notable files that require work are the "MenSelchrChr" ones in the "portraitsandcspsandotherjunk" folder.
I hope this helps,
-checkmate
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
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on: January 26, 2012, 11:58:43 AM
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Hello everybody,
I think Isaac is much improved, and is pretty balanced in my eyes. He feels like he is "almost there" to me, although I admit I would need a lot more time to decide if he is "completely balanced." I put those words in quotes due to differing opinions people will have. Several notes and questions I have are the following:
* He is very fun to play as.
* He seems much stronger than the first beta but not overpowered.
* I will say his moves seem to do their job well and they all seem fair to me. I admit it didn't seem that hard to balance something until I realized that one must test everything at once. What I mean is, an attack by itself is much easier and less complex to judge than that of a series of moves. (Example questions are: Can he combo his moves together well? If so, how easy and rewarding is it? Is anything too easy or too hard to pull off?)
I did have some questions for Uncle0wnage or others willing to answer.
Has the hitbox on his up-tilt shrunk? I seem to whiff every time against a standing still CPU. Perhaps I just need to account better for character size and other PSAs I may be playing against.
Has his Side Special had a reduced jump or lift if starting in the air? I used to be able to grab Final Destination's edge from a decent distance (Sort of like Sonic's Side Special, I would classify this as an alternate or secondary recovery move). Maybe my timing is just off.
Non pertinent question for Uncle0wnage below:
His dash attack critical looks like the Ninja/Disciple/Master class tree move "Annihilation," was that on purpose?
I'm sorry about the late results, and I hope some of this helps. I'd also like to thank you (Uncle0wnage) again for starting this wonderful project I am now participating in.
checkmate
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing*
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on: January 24, 2012, 05:05:26 AM
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Uncle0wnage, I agree with Cloud Strife that the Side Special is hard to land even if it has great benefits. I don't really know how to make Flint more useful unless the enemy is grounded longer or give him a bigger hitbox. I'm not yet in favor of a buff that may be unnecessary if the attack is supposed to be situational. I would also like to point out that Isaac's dash attack, when it is an instant KO, can backfire on the user. This results in the CPU or person that shielded Isaac's attack having their shield broken and Isaac being shot sidewards very fast until he himself is Knocked-Out, losing a stock (life). If you find this unfavorable, the next paragraph might be of use. I see that if bit 10 used on the special collision flag it should make the attack unblock-able (taken from http://anonym.to/?http://opensa.dantarion.com/wiki/Hitbox_Flags#Bit_10_.28Shieldability.29) but I have not tested it yet. It also should make characters (like Marth or Ike) unable to counter Isaac if I understand correctly. I hope this helps. checkmate
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012*
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on: January 20, 2012, 08:51:48 PM
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I would like to apply as a beta tester as Isaac is my favorite video game character and because I want to help. I have done much tinkering with SDo0m Shadow PSA for a friend, I believe I messed with some bits for his Down Special. I made Eldiran's Zero (brawl+ version) start in his final smash state.
Uncle Ownage,
Would you mind giving us some guiding details as to what to expect out of Isaac? How powerful should he be? What environment(s) should he fit in (Brawl, Balanced Brawl, Brawl-, Brawl+, Project M, or something else...)?
Thank you for making our applications possible and Isaac a reality,
checkmate
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Shadow v0.85 (Incomplete) RELEASED
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on: November 01, 2010, 03:21:48 PM
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If I recall correctly, you can fix the AI by getting a clean fitsonic.pac [I think this is the file...] file and copying and pasting MiscData[0] to Shadow with brawlbox.
Also, I did some fiddling with Chaos Spear and he [Shadow] stands on it and it [Chaos Spear] does not move with my tests. In other words, it doesn't move and is from the looks of it, it is below foot level.
I took snapshots to show what I had done but Photobucket hates me and I can't upload them.
-Checkmate
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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac (From Golden Sun) Over Ike *NEED HELP WITH PSA* *VERSION 2 OUT*!
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on: September 03, 2010, 10:36:00 PM
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Hello, I have a (small) moveset idea and a question.
Perhaps giving Isaac the Mars Djinni Reflux could go over his (Ike's) down special (counter).
I propose this for two reasons.
a) Removing counter might not be viable (I honestly have no idea).
b) This gives more djinn versatility. I find base classes (e.g. Isaac with 9 Venus djinn) in Golden Sun to be inferior, therefore my opinion is one type doesn't always win the battle. A little variety is good.
Reflux Description:
"Counter an enemy's attack."
Are there plans to give Isaac the Sol Blade, (the Megiddo unleash longsword)? The sword in the .pac file, pictures in Brawl Vault, and Youtube videos don't look familiar.
Hopefully this will spur some more ideas of your own. Thanks for taking the time to read this.
-checkmate
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