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1  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 09, 2014, 01:01:29 PM
Sorry about that, but thank you, that fixed it. For some reason it wasn't generating the youtube preview on the submission preview.
2  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: March 09, 2014, 12:48:27 PM
I'm sure they function because I see other audio hacks with them up, but what exactly is it I'm supposed to do to get an audio preview to have an embedded youtube video? When I put the youtube URL into the preview box, it just gives a direct link to the video on youtube, no embedded coolness
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 09:49:11 PM
Kirby hats need to be disabled in order for the game not to crash, so no .rel for kirby is
If I might pester one last time: Is there a code I should add for that? To disable kirby hats?
4  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 07:41:51 PM
If your new to brawlEx, your best bet is to watch the tutorials very thoroughly. The OP has some explanation of how the CSS code works. if you want to add a new character, you have to add an ID that isn't already in the code and add 1 to the character count.

i know my video tutorials weren't the best in terms of clarity on the CSS code, but that's mainly because there are a lot of resources available here on the forums, and in the OP.

alternatively, Minus will eventually be including BrawlEx in the next update with open slots for you to add characters, so you could also wait until then. though that may be a while depending on when we get things finished
I most certainly don't feel like waiting. I've learned to understand plenty of codes, it's just a case of getting that initial understanding down. I understood all the hard bits of the video, even to the point of "Wait, isn't the lucario rel supposed to be in the module folder." I just need to know the specific bits of either the CSS code, or that CSS Expansion
Edit: Do I also need some kirby hat .rel?
5  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 06:35:11 PM
Hello

Sorry if the code was a little confusing in my video. The character ID's for the pokemon are 5d 5e 5c in the minus gct. you will have to remove the characters id's and subtract the character count by 3 to remove the pokemon. i don't quite have the zelda and shiek codes on hand at the moment, but incidentally, you could just replace the minus CSS screen with the Default custom CSS.

you could also just use the CSS expansion for BrawlEx, in which case you don't need the CSS code at all. hope this helped a bit. there's a readme with brawlEx inside of the modules folder, and if you scroll down to the bottom, you will see the characters ID's. if you want to remove a character, you simply gotta find that ID in the CSS code and remove it, while subtracting the character count
Do I just copy that over and it automatically generates the CSS or something? Sorry if I'm not understanding it entirely
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 04:20:53 PM
I have flipped off everything not necessary to run this code. I have deleted every common# from my SD card. The only thing I think could possibly be the source of why ZSS, Shiek, and the Pokemon are showing up on my CSS is the "Minus Character Selection Screen" code. I've done step by step what he did while editing the GCT in the video on the Brawl- How to, and yet they're still there, the pokes and the expanded characters sitting as Random blocks. Can someone please take a look at this code and tell me what I've done or tell me otherwise what obvious thing I've screwed up? The only codes I have on are Character ID Fix 2.1, File Patch Code (In the BrawlEx readme), Disable Custom Stages, and this.
06674534 00000010
389C0000 38A00014
4B98FDFD 38000005
0667B790 00000018
00000002 00000004
00000000 00000001
00000003 00000000
0469D424 FC000040
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00090D15 050C2507
1318085D 5E5C2320
10222726 120A1716
061F0B19 1121011A
02140E0F 2403043F
40290000 00000000
Edit: Addendum: I tried turning this code off and, yes, ZSS, Shiek, and Pokes disappeared, but obviously, so did the BrawlEx characters I was attempting to add.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 23, 2014, 10:03:08 PM
You can clone any of the characters who the pack includes Modules for, and there're Meta Knight and Jigglypuff modules not included. The transforming characters, Ganon, Captain Falcon, Fox, Falco, Luigi, and Ness cannot be fully cloned yet.
Thanks for the quick reply. I guess it's time for me to knuckle down and hear the buzz of death while I bumble my way through the files. Thank you.
8  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 23, 2014, 09:23:04 PM
Sorry to ask what has probably been answered at some point in this thread, but does this have limitations on the characters you can clone over? I remember reading something about characters that don't use articles?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V.0.2--i hope its balanced on: October 26, 2009, 10:12:41 PM
You just go into the folder that it saves your snapshots in (AL) and then convert them to a jpeg and save them.

Also, I played around with Metal Sonic a bit... his moves are too landing lagless. I got Wario up from 0-140 without breaking a sweat... then the game froze. SOmehow I suspect that has to do with dying while air dodging and leaving that holographic image behind.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V.0.2--i hope its balanced on: October 26, 2009, 09:53:55 PM
Yeah, that would have been me that asked it on smashboards.
And, I meant, which is he designed for. Since you don't have the other two, my question is thus answered.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V.0.2--i hope its balanced on: October 26, 2009, 09:13:33 PM
http://xane.gamez-interactive.de/Brawl/Decrypter/

For decrypting the images.

Also, is it balanced for vBrawl, BBrawl, or Brawl+?
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The SKLLedOne's texture hacks (Finally!!!) on: October 25, 2009, 02:02:39 PM
Can we get some pics of the awesome mansion not destroyed? By the way, awesome norfair
13  Help & Tutorials / Help / Re: Issues making custom portrates on: October 12, 2009, 12:06:36 AM
Uh, ok, but, how would I go about doing that in Gimp? I don't have photoshop.
14  Help & Tutorials / Help / Issues making custom portrates on: October 11, 2009, 10:44:04 PM
Every day I get the feeling I shouldn't be doing this hacking since I don't understand it, but, I try to make the custom portraits, I run the step 2 deal and it says bigFILENAME# does not have an indexed pallet and will be ignored. What did I fail at now?
15  Help & Tutorials / Help / Re: Problem with texture hacks and "Transforming" Characters on: September 17, 2009, 05:52:50 PM
So, just to sum everything up in a nice, neat, even-I-cannot-screw-this-up package:
/Fighter/Zelda/FitZelda01.pac
/Fighter/Zelda/FitZelda01.pcs
/Fighter/Zelda/FitZelda02.pac
/Fighter/Zelda/FitZelda02.pcs
etc. etc. all in the same folder, yes?
Thank GOD you helped me (read: did it for me) work this out, I found Pokemon Trainer texture hacks to be so fail since they disappeared after the of a stock.
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