I'm sure they function because I see other audio hacks with them up, but what exactly is it I'm supposed to do to get an audio preview to have an embedded youtube video? When I put the youtube URL into the preview box, it just gives a direct link to the video on youtube, no embedded coolness
If your new to brawlEx, your best bet is to watch the tutorials very thoroughly. The OP has some explanation of how the CSS code works. if you want to add a new character, you have to add an ID that isn't already in the code and add 1 to the character count.
i know my video tutorials weren't the best in terms of clarity on the CSS code, but that's mainly because there are a lot of resources available here on the forums, and in the OP.
alternatively, Minus will eventually be including BrawlEx in the next update with open slots for you to add characters, so you could also wait until then. though that may be a while depending on when we get things finished
I most certainly don't feel like waiting. I've learned to understand plenty of codes, it's just a case of getting that initial understanding down. I understood all the hard bits of the video, even to the point of "Wait, isn't the lucario rel supposed to be in the module folder." I just need to know the specific bits of either the CSS code, or that CSS Expansion Edit: Do I also need some kirby hat .rel?
Sorry if the code was a little confusing in my video. The character ID's for the pokemon are 5d 5e 5c in the minus gct. you will have to remove the characters id's and subtract the character count by 3 to remove the pokemon. i don't quite have the zelda and shiek codes on hand at the moment, but incidentally, you could just replace the minus CSS screen with the Default custom CSS.
you could also just use the CSS expansion for BrawlEx, in which case you don't need the CSS code at all. hope this helped a bit. there's a readme with brawlEx inside of the modules folder, and if you scroll down to the bottom, you will see the characters ID's. if you want to remove a character, you simply gotta find that ID in the CSS code and remove it, while subtracting the character count
Do I just copy that over and it automatically generates the CSS or something? Sorry if I'm not understanding it entirely
I have flipped off everything not necessary to run this code. I have deleted every common# from my SD card. The only thing I think could possibly be the source of why ZSS, Shiek, and the Pokemon are showing up on my CSS is the "Minus Character Selection Screen" code. I've done step by step what he did while editing the GCT in the video on the Brawl- How to, and yet they're still there, the pokes and the expanded characters sitting as Random blocks. Can someone please take a look at this code and tell me what I've done or tell me otherwise what obvious thing I've screwed up? The only codes I have on are Character ID Fix 2.1, File Patch Code (In the BrawlEx readme), Disable Custom Stages, and this.
Edit: Addendum: I tried turning this code off and, yes, ZSS, Shiek, and Pokes disappeared, but obviously, so did the BrawlEx characters I was attempting to add.
You can clone any of the characters who the pack includes Modules for, and there're Meta Knight and Jigglypuff modules not included. The transforming characters, Ganon, Captain Falcon, Fox, Falco, Luigi, and Ness cannot be fully cloned yet.
Thanks for the quick reply. I guess it's time for me to knuckle down and hear the buzz of death while I bumble my way through the files. Thank you.
Sorry to ask what has probably been answered at some point in this thread, but does this have limitations on the characters you can clone over? I remember reading something about characters that don't use articles?
You just go into the folder that it saves your snapshots in (AL) and then convert them to a jpeg and save them.
Also, I played around with Metal Sonic a bit... his moves are too landing lagless. I got Wario up from 0-140 without breaking a sweat... then the game froze. SOmehow I suspect that has to do with dying while air dodging and leaving that holographic image behind.
Yeah, that would have been me that asked it on smashboards. And, I meant, which is he designed for. Since you don't have the other two, my question is thus answered.
Every day I get the feeling I shouldn't be doing this hacking since I don't understand it, but, I try to make the custom portraits, I run the step 2 deal and it says bigFILENAME# does not have an indexed pallet and will be ignored. What did I fail at now?
So, just to sum everything up in a nice, neat, even-I-cannot-screw-this-up package: /Fighter/Zelda/FitZelda01.pac /Fighter/Zelda/FitZelda01.pcs /Fighter/Zelda/FitZelda02.pac /Fighter/Zelda/FitZelda02.pcs etc. etc. all in the same folder, yes? Thank GOD you helped me (read: did it for me) work this out, I found Pokemon Trainer texture hacks to be so fail since they disappeared after the of a stock.