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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - GET YA GUTS ON! on: July 09, 2014, 10:05:56 AM
Woo, my favorite hero is released just as I decided to check the forums. Thanks for the great work guys.

One minor thing I might add, which I've noticed about Brawl Ike, is that the base of Ragnell's blade is actually inaccurate to the game. Just a small detail like a green gem and the shape of the base.

SSB4 has corrected it already, so I thought I'd just point it out.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Not One, Not Two, but Seven! on: January 29, 2014, 10:13:48 AM
Thanks for that, now I'll just prepare myself for a certain blue haired swordsman.
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Not One, Not Two, but Seven! on: January 29, 2014, 06:46:21 AM
Ganondorf's metal skin also has those flickering issues, except some parts are see-through as well.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Not One, Not Two, but Seven! on: January 28, 2014, 11:49:22 AM
That's awesome, thanks for that.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Not One, Not Two, but Seven! on: January 28, 2014, 10:28:50 AM
Awesome, been using these since they look the best to me currently. One thing though, Marth and Link flicker on Isle Delfino. I do remember that previously it was fixed, but it seems to be happening to these two now.

On the other hand, can't wait for Ike if he's planned.
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