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1  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: August 15, 2013, 09:04:36 AM
Hopefully this question hasn't already been asked, but-
How do we use these ports to put a single character over Pokemon Trainer?
Can we just point the rel to poketrainer and put the files in the poketrainer folder? Or do we need to have 3 rels, one for each pokemon, and put the same files in each of the pokemon's folders?
2  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 03, 2013, 06:06:49 PM
Thanks guys, I got it to work no problems! I knew there must have been something simple I was missing.

you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi
This is really helpful too; I was always wondering if we had something like this on the Vault.
3  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Brawl Costume Manager 1.2 (June 9) on: July 03, 2013, 09:29:34 AM
Wow. This costume manager is off the hook.
There's only one thing left that would make it perfect:
access to the stock icons in common5 (or selmap) and the stgresult.

But honestly, this is incredibly useful. Thank you!
4  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 03, 2013, 09:15:04 AM
more detailed? lol you only have to change 2 values and pw points them out dkn how much simpler it cant be saying change this value A to the selected char A and that value B to the same char value
I thought it was this simple, but when I try it I still freeze. Let me go through a quick example and see if I'm making a silly mistake. So say I want to put Link over Yoshi. I:

1. Download the plug and play rel for link from the OP.
2. Open it up in the Module Editor 3.2.
3. Click on the name of the rel and then change the ID under the General tab in the top right from "0x5D" to "0x5F".
4. Open up section[8] in the Memory viewer and change the top left value from "00000002" to "00000004".
5. Save and exit Module Editor.
6. Rename the file to "ft_yoshi.rel".
7. Put the file in my SD card, under the "module" folder.
8. Delete everything in the "fighter/yoshi" folder.
9. Fire up brawl, select yoshi.
10. Freeze after picking a stage.

What am I missing here?
5  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Updated OP- on: July 03, 2013, 12:42:27 AM
Can somebody please tell me how to use Module Editor properly?
If is there a tutorial, can somebody please send me there?

Maybe this is the wrong place to post. In that case I'll delete my comment.

Edit: Well, at least to have Link over Pit or Meta Knight.
^ Agreed. I know the first post is supposed to have all the information we need, but when I try and edit the rel like it says, I only get freezes. But the rel that PW put up for download in the middle of this thread works fine. So either a more detailed tutorial or those complete rel packs would be extremely useful.
6  Super Smash Bros. Brawl Hacking / Programming / Re: (FilePatch3.5.3) on: June 11, 2013, 10:14:29 AM
this code fixes the freezes C: maybe some brawls dont like rsb4 folder as default Cheesy
Perhaps we could get this code for wiimote/nunchuk and gamecube controller as well, then?
I get some of these same freezes and I use a gcn controller.
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