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1  Help & Tutorials / Help / Re: Brawl box crashing on: December 30, 2012, 05:49:12 PM
thanks for your help the first solution seems to have done it Cheesy with the second though i didnt touch any animations i noticed this when i changed an attribute and nothing else is there some reason that would do it? and so i switch to the VISO tab and make sure every animation there has more frames than its CHR0 counterpart? before poking around to see what you meant i didnt even know there were other tabs >.> so as you can imagine my understanding is weak.
2  Help & Tutorials / Help / Brawl box crashing on: December 30, 2012, 06:37:20 AM
I have a few problems with brawl box I can't find solutions for. I saw mention of a brawl box help thread but either I couldn't find it or if it's one I did find it's small and doesn't have the answers I need. On to the issues. So when I load a moveset through brawl box very often it will crash saying that it has stopped working. For this I tried redownloading it running it as admin and repairing my .net framework v4 but no dice. Secondly on the rare occasions it doesn't crash I make edits to the moveset and save them in game the characters special moves will freeze it. Not in a t-pose though in either a wait frame or fall if he was in mid air. Hitting the character releases him like with a t-pose freeze though. For this I tried using psa which works fine but then I have the issue of not being able to use brawl box saved .pacs which I know is normal but there are things I don't know how to do with psa that I do in brawl box and I prefer to see hitboxes while I work with them and overall I'd really just rather work with brawl box.

Thank you for taking the time to read this and for any help you can offer I'd really like to continue working on this.

Also happy holidays and new year Cheesy
3  Help & Tutorials / Help / pokeball stuff on: October 12, 2012, 09:03:04 PM
I was wondering if it was possible to edit the chances of particular pokemon appearing from pokeballs. My main interest is to just get rid of goldeen completely ive looked around but i cant seem to find it if any one knows of a code or something thatd be great Cheesy
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: MARVEL smash bros on: September 27, 2012, 06:30:12 PM
The guy has like 8 posts... I doubt he had the mindset to know Boyogos only does model imports.

In any case...

Wabangoose. Welcome to KCMM
thanks much :] and yeah sorry i am new but im hoping to learn and eventually contribute once i get the hang of things and can do them well enough. until then lurk/experiment for dayssss also jokekid what do you mean by newer marvel stuff?
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: MARVEL smash bros on: September 27, 2012, 04:01:04 PM
He can't do everything. Im srs here
the reason i asked was because i only really want the texture so if he was planning to make a psa i would have asked if me might release the texture before he finished the entire thing if of course he was okay with it
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: MARVEL smash bros on: September 27, 2012, 02:37:17 PM
It's been on my to-do list for Ganondorf
yesssss thats awesome. are you making a psa or just a texture?
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: MARVEL smash bros on: September 27, 2012, 03:05:51 AM
hey how about galactus over snake or ganondorf? Cheesy or whoever looks best i dont explicitly understand the rigging process and details yet sorry but im sure itd be awesome! im only interested in the texture personally and i humbly request this mightiest of gifts. given you have the time and are up for it itd be greatly appreciated Smiley past that im loving this project! marvel ftw!


Edit: i forgot to mention ive found two models though im not sure which would be better for this so ill post both
http://thefree3dmodels.com/stuff/characters/galactus/14-1-0-2166
http://mrgameboy2012.deviantart.com/gallery/?catpath=/#/d5dhv3l
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