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Help & Tutorials / Help / porting over alloys?
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on: October 23, 2012, 08:00:20 PM
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So I downloaded a pack, it came with the stuff for porting marth over alloys. But when I do it, it just freezes. I put the alloy files into their spots, but nothing seems to want to work. *Shrug*
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Help & Tutorials / Help / Re: Alloys?
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on: October 23, 2012, 06:22:37 PM
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Well, it has the extra mario/falcon/bowser ect ect, but when you choose them it's jsut the regular one.
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Help & Tutorials / Help / Re: Alloys?
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on: October 23, 2012, 03:18:16 PM
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D: Even an expert kitten doesn't know what were doing wrong? Well. Hopefully some smart person will show up and be like "Oh you forgot to blah blah blah"
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Help & Tutorials / Help / Alloys?
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on: October 23, 2012, 02:50:36 PM
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So, how do I use the alloys? I put in a bunch bunch bunch of codes like the giga and company and all the fixes, and css stuff. It eventually gave me seperate pokemon, zero alone, and shiek alone. (also a zelda alone) but no alloys/giga/warioman. Help?
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Help & Tutorials / Help / Multiple versions of the same character? (I asked similar before, but ans conf)
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on: October 23, 2012, 12:12:43 PM
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So you know theres Marth. Then theres Roy. And theres assassin marth. Theres Ike. Theres Cloud. theres Link. theres Zero. I want all of them in the same game. Is that possible?
Marth- then to have the Roy that goes over marth in another slot. Then the assassin marth in another slot. Basically, so when characters modify marth's moveset, i want to keep marth still. So I can just have multiple. How hard is this to learn to do? They told me something about rel files or something, but everytime I try that it freezes.
So is there A. an easier way or B. A good tutorial on doing this? Please and thank you.
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Help & Tutorials / Help / Too many codes
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on: October 22, 2012, 10:33:03 PM
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It lets me use the basic texture code, but if i try to add the codes for brawl plus or brawl minus (so I can use CSS and stuff like they do in minus) it says "too many codes" it's loading the codes from 3 seperate places, which might be the problem.. but i deleted it from the other 2, and it's still showing as if it's loading from them. so I really don't know how to fix this. any suggestions?
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Help & Tutorials / Help / Replace characters you don't like as much?
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on: October 22, 2012, 09:11:09 PM
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Is it possible for me to replace fox with another marth? Like, if I were to get good at manipulating "brawl box" could I make it so on the roster where it normally says fox, be another marth? But different? Like, one marth that acts like a normal one. Then the other marth would have full roy textures, and a roy movement change. So it's basically like brawl has marth and roy, instead of marth and fox. So then I could basically make a full roster of Marth/Ike/Roy/other fire emblem characters. Even if they had multiples that ran off marth, or ike, ect.
If this is possible, any links to "how" if it's not, is there a way to make multiples in another way? Like, make it so one color marth fights like marth, another fights like roy, ect ect. so I can basically have marth and roy in the same match, using different movement/pac files. thx
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Help & Tutorials / Help / Probably get this a lot, but help getting textures on?
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on: October 21, 2012, 10:58:59 PM
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So, I used to do a lot of brawl modding stuff. Mostly just using other peoples textures though. I then stopped using my wii for a couple (maybe 5 or 6) months, and now coming back can't seem to get the textures up.
I have the File Patch Code RSBE01 in /codes and i've go the /private/wii/app/RSBE/pf/Fighter/(name) all done, with all the characters/textures I want.
I open up the wii. Go to USB loader. Turn on Ocarina. It says it found the codes. loads up. And no textures. Any suggestions what i'm doing stupid?
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