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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Great things on the Horizon... on: January 04, 2010, 08:14:53 PM
I've got a bunch of textures in the works, but before I release them, I need a little help to perfect some of them. First, does anyone know how to change subspace enemy colors that aren't a part of texture sheets? For an idea of what I mean, visit MNSG's topic and look at the Nagagog he made. The Second thing I need a little help with is Sonic's Final Smash. Is there any way to get rid of the layer of gold in the texture? Or make it Transparent? Or at least invert it's color effect (with Yellow-Gold inverting to Dark Purple).
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Christmas (12/22) on: January 04, 2010, 11:13:47 AM
MNSG, How did you manage to change the colors of the Nagagog? I would like to do the same to the Mite and Bytan enemies I want to make.
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Gearslide's Gallery (11/5 Tabuu fixed) on: November 07, 2009, 09:44:07 PM
Considering that I have quite a few textures being worked on currently, I decided to add a coming soon section. Also, I have a Louie texture for Olimar (similar to the one from Syntax Error, but seeing as how I could never find a working version of theirs, I made my own) if anyone wants me to upload it. I may decide to work on a Warioware stage as well, seeing as how that's the only one in my roster without a new texture. Look forward to them. Or not.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Gearslide's Gallery (11/5 Tabuu fixed) on: November 05, 2009, 08:48:00 PM
So does that apply to Shaydas as well?
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Introducing Gearslide (Myself), maker of enemy textures! on: November 05, 2009, 05:03:47 PM
I think there are parts of Nagagog that you can modify as well.

Edit: Tabuu texture fixed
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Introducing Gearslide (Myself), maker of enemy textures! on: November 05, 2009, 04:53:43 PM
Likewise, some enemies have CLR0 files (such as Bytan, Roturret, and Nagagog) that you can't edit without manual hexing.
That's correct.  Like with Mr. G&W, they have no texture parts that you can modify.  For the Mites, all edits involve modifying the CLR0 files.

That sounds Tedious and Annoying.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Introducing Gearslide (Myself), maker of enemy textures! on: November 05, 2009, 04:36:09 PM
Likewise, some enemies have CLR0 files (such as Bytan, Roturret, and Nagagog) that you can't edit without manual hexing.

I assume that Mites fall into that category?
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Introducing Gearslide (Myself), maker of enemy textures! on: November 05, 2009, 01:50:11 PM
Hey M&SG, if you and I finish making textures for all the enemies, would it be easier if I just released all of the adventure stage .pac files already pre SmashBox'd so people just have to download them and put them in the directory?
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Gearslide's Gallery o' Baddies (11/5 Tabuu fixed) on: November 05, 2009, 11:18:18 AM
Hello Kitty Corp Forums, I am the one known as Gearslide (Don't worry, it's not a name to know). Having used this board as a source of many textures, I finally decided to start paying back to it. I don't work on normal textures (Characters, Stages, Items {I don't even know how to get items working}), instead I work on Boss and enemy textures.  I'm mostly self-taught, with most of my understanding of boss textures coming from fiddling around as well as MarioandSonicGuy's instructions included in his texture packs.  Essentially, M&SG was the one who inspired me to work on these textures.

Anyways, now that introductions are over, here come the textures!

Master Hand ---> Master Blue:

Link: http://www.mediafire.com/?yjjuuenjjam

Not really an amazing texture, but it is kinda cool looking. It even looks like latex.

Crazy Hand ---> Crazy Red:

Link: http://www.mediafire.com/?qynktlzzcwz

Again, nothing too crazy (see what I did there?), it's basically a red Crazy Hand.

Duon ---> Gearslide:

Link: http://www.mediafire.com/?hkn2zqcxgki

A texture of Duon I made based on my name here. I never want to work on Duon again, he has far too many interconnected texture sheets, and is really annoying to recolor.

Meta Ridley ---> Omega Ridley (Accurate to In-game Model)

Link: http://www.mediafire.com/?onhzumtjdry

This is a recolor of Meta Ridley as Omega Ridley (Metroid Prime 3 for those who don't know). This version is based on Omega Ridley's in-game model, which consists of mostly Grays, Blacks, and a slight tint of Green.

Meta Ridley ---> Omega Ridley (Concept Art)

Link: http://www.mediafire.com/?ocaiydt3gwi

This version of Omega Ridley is based off Omega Ridley's awesome concept art. This version kinda looks supercharged with phazon.

Tabuu ---> Wonder Tabuu
[/img]
Link: http://www.mediafire.com/?ztnyj20zxwi

Alright, this one isn't a great texture. I have no idea how to change Tabuu's colors. His colors seem to be effects, rather than textures. I did however, manage to change his eyes, "boomerang" and wings.

Coming Soon:

Bosses:
-Dark Gloves (Textures for master and Crazy Hand)
-Fiery Dino Piranha (Texture for Petey Piranha)
-Shadow Rayquaza (Texture for Rayquaza)
-Ridley X (Texture for Ridley)
-Mecha Ridley {Boss at the end of Metroid: Zero Mission} (Texture for Meta Ridley)


Enemies:
-(Unknown Texture) Primid
-(Unknown Textures) R.O.B. Squad
-Gloomba and Giant Gloomba (Textures for Goomba and Giant Goomba)
-Golden Bullet Bill (Texture for Bullet Bill)
-Dark Knight (Texture for Armight)
-Elite Autolance (Texture for Autolance)
-(Unknown Texture) Bucculus
-(Unknown Texture) Buckot
-Gold Feyesh (Texture for Feyesh)
-(Unknown Texture) Gamyga
-(Unknown Texture) Tickin
-(Unknown Texture) Trowlon


Possible Textures (Should I ever learn how to edit CLR0 files):
-(Unknown Texture) Bytan
-(Unknown Texture) Cymul
-(Unknown Texture) Floow
-(Unknown Textures) Glire, Glice, and Glunder
-(Unknown Texture) Mite
-(Unknown Texture) Nagagog
-(Unknown Texture) Shaydas
-(Unknown Texture) Spaak
-(Unknown Texture) Jyk
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