Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2
1  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development Discontinued on: December 12, 2013, 01:20:54 AM
Good news:
....
2  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 12, 2013, 01:16:39 AM
Arigatou, BlackJax.
I wouldn't be strange to call you one of my idols, considering the awesome stuff you've done for this community and just awesome stuff in general while being awesome (keyword: awesome)
I'll see ya around on teh interwebsz.

On a different note, is there anyone out there willing to finish what BlackJax started?
3  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b in progress - bugfix party! on: October 23, 2013, 10:39:44 AM
I think pretty much after the mdl0 settings window had been updated, it doesn't generate the BoxMin and BoxMax values which causes models to explode in games that use it. Could you fix that please? Im srs here
4  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b in progress - bugfix party! on: October 22, 2013, 11:15:00 AM
Could you add DAE export for animations? Most of us use 3ds Max and 3ds max doesn't import Maya .anim.
5  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 26, 2013, 06:15:23 AM
As if there aren't enough people signing up for your upcoming A+ fighter game, I guess I could do some rigging. I can model a little bit but I just started a month ago or so. You can hit me on skype or steam. Send me a PM if you're interested Tongue
6  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 16, 2013, 04:45:59 PM
Better DAE support?
<shot>

Will the tristripper interfere with Mario Kart Wii?
No?
7  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 14, 2013, 06:21:11 AM
ive made this dae with the newest brawl box, http://www.mediafire.com/?j55xxur9mqm0cxc all daes looks like that, always the same, my pc have ES(espaƱol alfabetizacion internacional)

Post Merge: July 11, 2013, 08:23:16 PM
Dude i dunno what happened, but is working now. thks Cheesy

It had to do with the commas. They're supposed to be periods Tongue
8  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 04, 2013, 09:34:29 AM
Newer versions don't generate float values although it's specified in the .dae import menu. Older versions do generate them though.
Posted again cuz it's kinda annoying
9  Super Smash Bros. Brawl Hacking / Programming / Re: ColladaTool animation converter on: July 01, 2013, 08:52:18 AM
I keep getting this error:
Reading or Writing File
While reading or writing a file the following notifications have been raised.
    -ERROR: extra structure at the end of the main structure: <library_animations>
    -ERROR: Unable to parse xml/dae file
I'm using Max 2010 btw
10  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 01, 2013, 07:36:09 AM
Newer versions don't generate float values although it's specified in the .dae import menu. Older versions do generate them though.
11  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 25, 2013, 06:23:50 PM
Chance of getting the animation script to work with non-Brawl models?
Also I've been thinking and I think the Sonic Colors vertex bug posted a few pages ago might be caused by differences in the nodemix since since single-binded models DONT have the bug. Very strange indeed.
12  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 09, 2013, 06:54:47 AM
Another thing I noticed is that 0.68x doesn't generate float values even with the float boxes checked. 0.67x does do that. It's kinda an annoyance since I have to save the mdl with .67 and import it back into .68.
13  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 08, 2013, 12:41:32 PM
Well that explains it.

I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

Thanks for the brres.
No problem.
Also, I think the Sonic Colors vertex bug has something to do with the MDL0 themselves, considering swapping Eggman's MDL0 over Sonic's MDL0 doesn't have that problem at all.
14  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 08, 2013, 12:29:05 PM
This is your problem:
What language is your system locale?


And can somebody send me a Colors BRRES with an SCN0 in it?

My locale is Dutch
Here's Sonics' brres found in Player_Sonic.arc
http://www.sendspace.com/file/6p7btj
I too have modded Sonic Colors and had the exact same problems.
15  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 08, 2013, 11:49:00 AM
you can always use the older and working versions for you no?
It doesn't matter which version I'm using, it happened to me when I got my new PC.
Pages:  [1] 2