So after seeing the exciting projects here at KC:MM I've decided to create my own model import. And it happens to be Piplup...
Yeah.
CURRENTLY NEED:--ANIMATORS----PSA'ers----MOVESET--ANIMATIONS:Has 1 wait animation used 3 times. Will need more.
Uses Tstance as turn animation (not very noticeable) Will be redone later
GLITCHES:Still has Pikmin when entering match.
Still has Olimar's antenna glow entire match and result screens
TopN bone extremely up high. (Ganon instantly transported roughly 3 Ganon's tall when using Up B on Piplup)
Running animation still not perfect, extremely small snapback (I'm guessing I didn't port his animations correctly)
Can't be grabbed for more than a few frames.
NEEDS TO BE DONE:KEY:
RED= NOT STARTEDYELLOW: STARTEDGREEN: FINISHEDPort Piplup over OlimarRemove Pikmin
Remove antenna glowFinal Moveset (still haven't even thought of one)Create ground animations
Create simple air animationsFix grab glitchMore to be added.
UPDATE LIST:June 25th- Began Piplup PSA thread
June 20(ish)- Got Piplup successfully ported in to Brawl over Olimar with all vitall functions intact. (That means he can be grabbed, be thrown, dodge, air dodge, grab, throw, move without snapback)
PICS OR GTFO: