The first one is the FoD stage exactly as in the vault right now. Collisions made by me by approach. Size of the stage based on Oshtoby's 3d max model rip.
The second one is the stage with the exact collisions from melee, ripped from melee for project M.
Note how similar they are, and note that the stage isn't resized in the second picture. This means that the stage is nearly the exact size to melee.
The new collision file will be included in the file soon, and no big changes to the stage to fit them seem to be needed.
Boundaries and camera points are supposed to be now more accurate (exact) to melee now in my file. But I want to test things first by myself. Also, both my own (smaller boundary) and melee (larger boundary) will be included in the file to switch. But the melee one is supposed to be the default one in the stage.
Talking about FoD, I'm happy to have finally uploaded it, cause it was about to be one year from the day it was started ^^U
I hope to finish it soon, just after releasing my Dreamland 64 after exams.
EDIT: Well, those aren't really the exact collisions in melee, they are some of the points in the collisions, but there are more that make the round shape, in a similar way to mine. Those points are hard to calculate, so I will make them by approach. The collisions are too similar, so I may be not using them finally and keep using mine. But boundaries are supposed to be okay and they will be changed.
Thanks to Magus in P:M for finding these.
Whoa, for some reason, I still "feel" like the stage is really small when I play on it. Maybe it's because I have B+ codes set in so characters run faster, but I can go ape**** all over the place in no time.
But uh, I just want to put this out there: for the next release of FoD can you restore the walljump option on the sides of the stage? Just throwing out a suggestion >_> .