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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02 on: February 26, 2014, 06:56:30 PM
libertyernie, you impress again. I'm also very interested in having an "Unreasonably Complex Expansion Pack" for Project M. This may help some people, but it seems people other than Mewtwo2000 are experiencing freezes:
http://smashboards.com/threads/asl-on-pm-3-0.344543/

Have you tried to get ASL to work with your PM 3.02 + CEP?
2  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Music/BRSTM for Audiophiles [Marvel vs Capcom 3 Instrumentals uploaded.] on: February 18, 2014, 08:37:33 PM
The link to "End Credits 2" you uploaded points to the wrong file. I would really appreciate correcting the link so people can download it. Smiley
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.0s for Brawl/Brawl- and 6.02r2 for PM 3.02 on: February 18, 2014, 06:02:11 PM
I discovered through testing that stages from Brawl that are ported to a custom stage slot lose their sound effects and special effects. For example. Luigi's Mansion in vBrawl has destruction sounds for destroying the pillars/mansion. It also has Boo ghost animation as you destroy the pillars. They are not there when you play the stage when its in a custom slot. To more easily tell what I'm talking about, mute the music and try playing vBrawl then PM with CEP.

Is there a way to have a Brawl stage in a custom slot and still have stage sound effects and special effects?
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: July 23, 2013, 07:19:06 PM
THANK YOU!  Cheesy I'm going to try using your vanilla Brawl pack for Project M because I want the Brawl stages to have their original full selection of songs for their stages (such as Luigi's Mansion). If I delete the Project M stages that replaced Brawl originals (instead using the Project M stages you put in the custom slots), use the codes from your Project M expansion version, should things work? Are there any differences such as camera data that vary between a vBrawl classic expansion stage file and the equivalent P:M classic expansion stage file?

Post Merge: July 23, 2013, 09:26:26 PM
I don't think the stage icons match up with the actual stages for either version of Classic Expansion Pack 5.4m. I tested this on a Wii as well as browsing with BrawlStageManager. The vanilla Brawl Expansion Pack 5.4 however seems to line up.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 out; PM version coming soon on: July 23, 2013, 06:03:31 PM
Anyway, I am deciding on what to put in the SSE stage slots for the P:M version. There are 5 Brawl- stages that aren't also in P:M. 1337m is already in my P:M pack, so I could add Yoshi's Island -, New Pork City -, Frozen Pokemon Stadium 2 and Lavaville. That still leaves 3 SSE stage slots, but maybe I could put in Summit, Rumble Falls (Brawl), and Hanenbow.

Thank you for all of your hard work libertyernie. I'm working on a custom build of my own that acts as a "classic expansion pack" for the characters (all Smash versions and other versions each character took in other games). I'm not sure if I'll have the time to complete it, but it's a fun project (people, feel free to steal this idea and share!).

I had a question concerning the stage limit that is forcing you to be selective. At this time is there no code that allows for even more stages than what the expansion pack already contains?
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: April 30, 2013, 07:04:05 PM
Thank you libertyernie for compiling this amazing level pack! Do you have plans to create your own 'classic' character texture pack that is compatible with Project M? For example, somebody had the idea on SmashBaords of making the last color of each character a Melee texture but keeping the rest the same. Does anybody know if something like this has been compiled by somebody already?
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