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1  Help & Tutorials / Help / Re: Understanding the mechanics behind Brawl hacking.. on: May 25, 2013, 04:08:21 PM
Thanks! Things are making more sense now... Just one more thing. If FitCharacter.pac files determine moveset, what does FitCharacter##.pac do? Will it override the FitCharacter.pac file for that specific texture? Essentially, I'm just curious if a single character can have multiple movesets with thus use of ##.pac files
2  Help & Tutorials / Help / Understanding the file types behind Brawl hacking.. on: May 25, 2013, 01:49:02 AM
I've recently uploaded some hacks onto my Brawl file and everything is going just fine. There's just some parts that I don't understand and was wondering about. First of all, what does a .pac file in the fighter folder do? From my understanding, .pcs files determine the appearance of a character as far as color goes while .pac files can alter the character's shape. Is that correct? Secondly, what part of my Brawl files determine a character's moveset? I've seen some hacks that change a fighter's moves (as seen in the Goku vs Vegeta videos on Youtube) while others just change the texture; I've been unable to pinpoint exactly what differentiates these two types of hacks. Finally, how do "FitXXXXMotionEtx.pac" files fit into the whole equations? Thanks for helping me out guys!
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