I typed out and deleted like 6 different paragraphs trying to find something to say
The real reason why the community is dying? Everything dies and we're dying.
We're a brawl modding community and Brawl has been succeeded by Smash 4. No we're not going to be completely burn out but we've definitely already peaked. Don't expect any huge surpluss of new users or anything like that. This is pretty much it give or a take a few new users in the future.
now shut up and quit complaining about complaining and criticizing criticism.
The live texture updater is borked for me in 0.75b but works (nearly) fine in 0.74 preview BlackJax had sent me over awhile back.
I get this error when enabling the live texture folder
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: Parameter is not valid. at System.Drawing.Image._SetColorPalette(ColorPalette palette) at System.Drawing.Image.set_Palette(ColorPalette value) at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.CreateIndexedImage(String path) at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.SearchDirectory(String path) at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Load(Int32 index, Int32 program, PLT0Node palette) at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Reload() at BrawlLib.SSBB.ResourceNodes.MDL0Node.Refresh() at System.Windows.Forms.ModelPanel.RefreshReferences() at System.Windows.Forms.ModelEditControl.EnableLiveTextureFolder_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
and then only one seemingly random texture will actually display while the others are gray/turned off.
The rig is the X/Y rig with a few bone edits to make it work more like a Brawl skeleton (I still have to fix a couple things). The animation is very basic, as I wanted to test a wave-like motion with the arms/tentacles.
As for my other projects, BaganSmashBros is helping me with Raptor (I'll have to ask him about Xenomorph as well), and I believe (I don't want to make assumptions) StarWaffle is still working on the Sceptile models.
No progress since the last image. I'm currently house sitting but I'll start work on it again when I get home on Monday.
I mean yeah, things haven't been going great in a lot of ways, and there's definitely some room for improvement. Our hosting iissues (and an advertising plan that comes with it...) need to be settled sooner than later, and I've been looking into doing some Tutorial clean-up duty. But really, I don't believe the overall "mentality" has got anything to do with it.
Yeah dude, what's up with the hosting thing?
The community is probably dying because they don't wait the 5 seconds for the site to load and think we're offline/dead already.