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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 22, 2014, 11:55:35 PM
Cool, now do these models transform or no? Was wondering if you we're using model changers or no?
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 21, 2014, 10:56:21 PM
Teach me Master!!  Amazing and well done.  AWESOME 2.0! what's next? That Goku you were talking about? Awesome Face
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FinalEmperor's PSA Palace(Back from haitus,working on Luigi/Mr.L and SSF2 BM) on: October 21, 2014, 10:54:26 PM
Where have you been?? Cry I've been waiting for you for a long time. Actually I've been MIA as well  Im srs here/ been working alot and took this semester off school, so I'm actually working on these projects again and yes I'm still fixing Kakashi's animations, had to wait for Naruto Revolution to come
Out so I could take a look at his moves and animations, other than that, been revamping/reediting move sets here and there as well as animations, and working on Rock Lee and other projects.Cheesy I'm just glad we got back lol other than that I'm still improving and learning just like everyone on here.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falconpunch1729's PSA's: ITS FINALLY OVER, the journey begins. on: October 21, 2014, 10:47:50 PM
Nice to hear that!:D whatcha planning on for your goals? Animations, coding?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 12, 2014, 11:30:06 PM
The DeadPool PSA is ONLY a port. nothing more. the only thing I did was change the FS. all the rest of the animations and original GFX belong to the people who made him over snake. if you want deadpool just look on the vault


Holy Crap Calikingz01, I've been working on a new Final Smash for Deadpool too. Lol, I've made my complete animations for him, its just the coding that's pissing me off. :/
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: June 25, 2014, 11:13:45 PM
i wanna rig this for you MarioDK if you dont mind? Awesome Face


Calikingz....that is an amazing Model!! Battle Damaged Goku for the Win.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: June 23, 2014, 06:39:10 PM
Ok now I'm excited! Over Wolf please. I'm tired of playing with Mario DK broken PSA :-(

Yeah, MarioDk's was pretty broken..:-(....like I got it to work and not freeze but for some reason when I got a Smash Ball, and I pressed B to activate his ground or air Final Smash attack, it would go into his neutral B instead and stay in final smash state, that was my only problem, so I don't know how to fix that so if it's over Wolf that be great too, heck if it's portable over other characters i'll even settle for that. But hey it's going to be Calikingz making a Majin Vegeta PSA, all hands down going to be amazing. Cheesy
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: June 23, 2014, 09:42:59 AM
The model I'm using.
GREAT RIGHT!!!!


Calikingz......that Model...is Amazing!!!:D what are your moveset ideas for him?Cheesy
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FinalEmperor's PSA Palace(New Previews On Last Post) on: June 11, 2014, 05:54:58 PM
sure no problem and thank you FinalEmperor, I'll do my best to ensure Kakashi's best fit!
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Back for One Last Mission on: June 11, 2014, 05:53:38 PM
its good to hear the great new of progression Jrush! AWESOME 2.0! if you need a tester, I'll be an extra set of hands and feedback.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FinalEmperor's PSA Palace(New Previews On Last Post) on: June 10, 2014, 10:00:16 PM
Oh I was also wondering when you code Kamui, it's not going to go into Captain falcon's cutscenes like v1 right? I see what you did there ... cause that was weird, I'm just wondering because I'm just making animation of the Kamui lasting longer in one area and thought to myself, please don't let it go into Captain falcon cutscenes..lol but I'm not going to worry too much about it..

Oh and how are you going to code it? Like can Kakashi use kamui even if the headband is down? Or does he have to activate a taunt model change to where the headband goes up and a LA-bit is set to where Kamui needs the LA-bit set as a requirement to use Kamui? Might be getting ahead of myself, but I realized I could make many final smashes if needed be..

For example: Headband down-ground: Twin lightning Shiver,Air- idk yet, could be any thing really like Kakashi shooting a great fireball jutsu at a angle, just an example and just saying random thoughts off the top of my head  not impressed
Headband up-ground Kamui, Air- idk yet either could be etc again ...OR make it to where he has no air final smashes, only 2 Ground final smashes and just redirect Kakashi to do his neutral b air even though he is in final smash state.

But I'm just rambling so anyways animating more things here and there, even Thousand years of pain as a counter down special just incase.Wink...
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FinalEmperor's PSA Palace(New Previews On Last Post) on: June 06, 2014, 08:41:42 PM
Al
the main reasons there were animation problems with kakashi V1 animations and etc was because his model was ported and not meant for CF's bones but now I have rigged kakashi model to CF so the animations will look way better. Also i would like the animations u made for kakashi it would help kakashi V2 progress. Thanks

Alright no problem...let me just finish things up here and there..but please don't wait on me for things...keep doing on what you're doing..I'll send them out once I can complete them...oh and any particular moves you need? Just wondering since if I'm going to animate moves might as well try..(quote TRY) to make the moves you need for v2...because I have no idea what moves you are planning to revamp or make in v2 unless you want to share with me your ideas...:/..other than thAt..I gotta upload them somewhere to you can actually download them for your own personal use..I have Dropbox so hopefully that'll be easy for you...will provide u a link once I'm done.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Back for One Last Mission on: June 06, 2014, 08:35:51 PM
A counter move sounds great just as you said it Jrush..counter attack included, whatever you decide it's going to be flawless....if it's looped in subactions...I can only imagine just how surprised people would be... Awesome Face
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Back for One Last Mission on: June 06, 2014, 10:23:45 AM
I wouldn't call it impossible it just wouldn't work like Tobi's tilt in Storm 3, like stuff wouldn't pass through him he just wouldn't be damaged

Ahhhh okay..sounds good!
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Back for One Last Mission on: June 06, 2014, 09:48:16 AM
Correct me if I'm wrong but I'm fairly certain that phasing through wouldn't work 100% cause the intangible body effect still moves on the hitboxes

That actually makes a lot of sense..:/..dang..so impossible huh?
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