Ah man I don't know how to work with hex too well. I was gonna combine a string of sfx like announcer, peach, ike, marth, etc I just don't know how to use all of them at once. Only one at a time
Alright I just yesterday decided to make a switch from Gecko OS to Riivolution and learn how to put sounds in brawl and everything after being inspired by rinas announcer voice lol. Everything worked fine I got it in one try.
I just have a question. If I want to combine multiple sounds. Say, Rina Chans announcer and Rinas peach, how exactly would I do that in Sawndz? O.o
Alternate File Data (Gamecube Controller) 0657A000 00000050 45452F53 0000E27B 09804159 00000000 (Gamecube: Hold A+Y while loading ANY stage to load the alternate Texture)
... Dont work with your flaming blue css. As soon as I turn those 2 codes on the CSS becomes messed up and out of order, which is a shame because I like loading alternate stage textures but I cant have both. It's either your CSS or the alternate stage texture codes. :/ Any solution?
Humor me ASF1ink... o.o Its boiled down to this code...this 1 code I turn on that destroys your CSS making the icons scrambled. Its the code I use in conjunction with the Alternate File Loader, it makes it so when I press A+Y with the Gamecube Controller while loading a stage, it will load an alternate set of stage textures for the stage I selected.
So the Alternate file loader code DOSENT screw up the CSS, its the one that maps the buttons this is the one im using:
Hey does anyone know why the Custom CSS does not work with the Alternate File Loader code? (The code used to load alternate stage textures while holding a specific button)
I know its the file loader code, because when I turn the code off, the CSS is fine but when I turn the code on, the CSS icons are scrambled.
Hey does anyone know why the Custom CSS does not work with the Alternate File Loader code? (The code used to load alternate stage textures while holding a specific button)
I know its the file loader code, because when I turn the code off, the CSS is fine but when I turn the code on, the CSS icons are scrambled.
Take the water effect out of stormy destination? There's no way to fix the effect? Or have both? Personally, i like the water effect, makes the atmosphere much more realistic.
what really? maybe I should try it... umm...I see what you were saying... turns out the file size of an original char-bust_tex is bigger than a modified one. Fix soon. umm... weird I indexed the character icons, and the file size for sc_selcahracter actually went up 3 bytes.
Thats...strange. o.O I would think the opposite is true. Maybe replacing the costumes individually will work instead of the whole char-bust_tex?