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Help & Tutorials / Help / Re: Splitting Victory themes?
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on: March 09, 2014, 12:14:51 PM
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Still haven't found a tutorial, can anyone help me out?
Post Merge: March 09, 2014, 12:28:08 PM And I should add, this is specifically for project M 3.02. Not just vanilla brawl
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Help & Tutorials / Help / Splitting Victory themes?
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on: March 03, 2014, 02:28:37 PM
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I'm working on putting together a sound mod for project M. I have most of it done including victory themes but I noticed both Link and Gannon are stuck having the same theme, is there a way to split characters of the same series up so they can have different themes? Also, is there anyway you can change the announcer's voice? I'm going to pay a voice over artist to do new ones for project my personal project m roster if you can. Any help is greatly appreciated.
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Help & Tutorials / Help / 6 Player Brawl/Project M hack?
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on: January 27, 2014, 01:22:02 AM
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I recently saw a video of a person playing a very buggy 6 player match in vanilla brawl, the video was 4 years old and no updates were ever posted by the uploader. So I wondered, is there a 6 player mod for SSBB that's stable and reliable? And if there is how hard would it be to port it over to Project M? Also, could the wii even support 6 human players at once (4 GC controllers 2 wiimotes with GC adapters)?
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl Minus MAX First Public Beta
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on: August 14, 2013, 12:32:57 PM
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The change are mostly with the characters themselves but we do have some actual changes in te mechanics. Minus uses increases Hitstun and shield stun as well as granting everyone the ability to walljump. Grab releases are sped up along with things like ledge and spawn invincibilty timers taken down to make te game more fair and fast paced. There is also dash dancing and a few other things like no tripping.
In terms of characters. We try to balance every character while granting them all over the top abilities that increase their fighting potential. Every character in Brawl had a distinct style of play and we stick true to that by working on improving each character's strengths and balancing out their weaknesses. In some mods like Project M, they focus mostly on offensive play which is fun, but there are some players who prefer to fight defensively. In Minus, not everyone is made to be offensive. There are some characters who are heavily defensive such as Zelda with ranged hitboxes and the ability to teleport out of attacks for combos. Then you have the evasive fighters such as Sonic, who has overwhelming speed and tricky cancels to fit his fast playstyle. There are also offensive powerhouses like Ike who can activate a mode where he deals increased shield damage but trades in a small amount of health with each Attack.
Post Merge: August 14, 2013, 12:58:55 AM There are some characters who received one of a kind abilities as well, such as Lucario's super taunt which increases his damage to lethal amounts. However, the risk and reward balance out as he becomes extremely powerful. Link has the unique abilities known as Hidden Skills (from Twilight Princess. Using special button inputs he can perform many new attacks that help him to stand out such as the Mortal Draw or backslice.
Basically, Brawl minus is about giving each of the characters what they need, and balancing it so that everyone stands a chance against everyone. Most people don't believe that the game is balanced because of how crazy some things are, but when we make changes, we take everything into account to keep the game as fair as possible.
This sounds really interesting, are there any plans for you to integrate PSA's into the game over some of the cloned(ish) characters or are you just trying to make the clone(ish) characters different enough from one another that they are essentially different characters?
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Best PSA's for Project M?
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on: August 13, 2013, 11:03:04 AM
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Some users are making an effort to make balanced PSAs, but they are balanced for VBrawl and not Project M(Yet).
What is the difference between vbrawl and project m? I just recently got into the hacked brawl games, is it better or worse? Post Merge: August 13, 2013, 11:05:21 AM
What is the difference between vbrawl and project m? I just recently got into the hacked brawl games, is it better or worse?
Nevermind, I just googled it and feel like a dumb ass now. Post Merge: August 13, 2013, 11:09:15 AM
I've tried to get the 2.0 release of Mewtwo for Project M but the download seems to be down, would it be possible to just tweak some characters ratings so they fit within the Project M nerfs and buffs?
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / Best PSA's for Project M?
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on: August 12, 2013, 08:34:11 PM
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Sorry if I posted this in the wrong place (new to the community) but I was wondering if there were any good character psa's that are balanced well for Project M? Specifically Luigi, Lucas or ness, falco or fox, rob, marth or ike, gannon, toon link, wolf, or lucario. I would just like to make some of the cloned or less interesting characters something worth actually playing.
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