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Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b
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on: February 11, 2016, 07:26:45 PM
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I've used it before without any trouble, this is just a recent problem. I used to import custom track models for Mario Kart Wii with this method. Perhaps I'll have to go get COLLADAMaya and see if that works.
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Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b
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on: February 11, 2016, 04:20:58 PM
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What is the optimal Collada version to be using when importing on 0.76b? I'm using Maya 2015 to export my models and they're breaking when I import into BrawlBox and I'm assuming it's just the wrong version of Collada.
(Mine's using 1.4.1)
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