Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: February 11, 2016, 07:26:45 PM
I've used it before without any trouble, this is just a recent problem. I used to import custom track models for Mario Kart Wii with this method. Perhaps I'll have to go get COLLADAMaya and see if that works.
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: February 11, 2016, 04:20:58 PM
What is the optimal Collada version to be using when importing on 0.76b? I'm using Maya 2015 to export my models and they're breaking when I import into BrawlBox and I'm assuming it's just the wrong version of Collada.

(Mine's using 1.4.1)
Pages: [1]