Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Help & Tutorials / Help / Re: Differences between textures and models @_@ on: October 30, 2013, 12:46:04 PM
I do have Brawl Box... Would I need a backup of the game also? Cause I believe the download for that in the resources section is down.
2  Help & Tutorials / Help / Re: Differences between textures and models @_@ on: October 30, 2013, 11:19:07 AM
Haha I guess I should be more specific. I guess I can give a literal example. So I want to change peach's appearance for her other palettes aside from her own. I went and downloaded 5 other textures I believe to replace everything except for her default pink dress palette. I specifically got

- The Gardevoir Texture
- The Human Latias Texture
- The Millenia Texture
- The White Mage Texture
- and The Skyla Texture from Pokemon Black and White (Could be a model now that I think about it...)

Each would have their own portrait when you select what would be the palette color that would show who the costume represents rather than peach in a different colored dress.
3  Help & Tutorials / Help / Differences between textures and models @_@ on: October 30, 2013, 10:54:07 AM
So, it's pretty plain as day that I'm terribly new to the modding game. I finally decided to stop being lazy and try and get into it myself, but as I look through the many mods people have made (which has been a pain, since I the all of the links in the Brawl Vault seem to give me an error message) I want to start by giving all the characters aside from ROB and maybe Game and Watch costumes and such along with their own portraits to so that it'd be known what you're picking. A lot of what I want to get are either textures or Model Imports. What's the difference and can I use both for what I plan to do?
Pages: [1]