Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3
1  Help & Tutorials / Help / Re: Any way to make Battle portraits and names disappear? on: January 25, 2011, 02:14:37 PM
Is there a code, then?
Can you link it?

But, can you keep the damage with it?
2  Help & Tutorials / Help / Any way to make Battle portraits and names disappear? on: January 24, 2011, 07:37:22 PM
Hi guys.
I know there is no code to make battle portraits and names not to show during battles (well, at the least there wasn't last time I checked).
So, do you know if there is any way to obtain the same result? I don't know, maybe turning them transparent?
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: !!!DARK SAMUS!!! V.1 BETA on: July 11, 2010, 10:45:19 AM
It's really great! I've been waiting long time for a good Dark Samus PSA!

I appreciate your work, so take my suggestions ad constructive criticism.
As other have said, it's quite overpowered. Fsmash, down tilt, up B and Dsmash are too strong (dsmash is insane!) And she is both fast and strong (her rolls and run are awesome).
So, I think you should go one way or the other. Keep the speed and rolls and tone down her attacks or, make her slow.

Personally, I think you should keep her fast as she is, because it's a very unique character, and really fun to use (and perfect for Dark Samus). The way she moves is great.

A couple of active suggestions:
1) i think a good idea could be removing the third jump (she doesn't need it), change the animation for the second jump (give her one that makes her look as if she's flying) and maybe give her the ability to glide (like Pit)
2) give her a different side B. Neutral B is perfect with this new animation, but missiles are less imaginative. My suggestion is to use her grab animation as a side B electric attack like ZSamus' side B, with different properties (strong knockback at tip). Oh, and remember to give her a different grab, one which doesn't use the grapple beam).

Keep up the good work. Your Dark Samus is already awesome as she is, because she moves exactly how she should. She need just a bit of balance...
4  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)] on: July 10, 2010, 03:15:26 AM
Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault?
Are they edited to be more similar to Final Destination, or still as in the original SSE stage?

If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...
5  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Voting closed working on Rooftop Rampage on: July 09, 2010, 12:51:42 PM
Thanks, it works.
And it's awesome!
6  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Voting closed working on Rooftop Rampage on: July 09, 2010, 12:33:06 PM
Hey, Chuy, can you tell me what to do to put your Final Cruise in Brawl?

I downloaded the file from the Vault and put it in my SD, copied it 5 times and renamed each file STGSTARFOX_SPACE, BATTLESHIP, GDIFF, CORNERIA, ASTEROID.
But the game freezes (silent freeze) if I choose the stage...
7  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Space Menu+Battle%+2 Stages on: July 04, 2010, 01:37:12 PM
Isn't it possible to have Final Cruise go over Final Destination?
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 04, 2010, 02:31:37 AM
That Mewtwo is awesome... Really! It's perfect, I can't believe how you animated even his face and mouth. Smiley
And I'm sure the next PSA from the team that's working on Mewtwo will fix every issues due to rescaling.

About suggestions... I don't know. As I already said, I would love a legitimate King K. Rool over DK (they're quite similar body-wise) and maybe a Wind Waker Ganondorf.
But also a couple of main characters from RE would be great. Your Krauser is awesome, but Wesker and Leon/Chris with that quality would be epic.

Keep up the good job, mariokart, you're the best.


9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 02, 2010, 03:24:07 PM
Contrary to what I've previously stated, he'll be over Toon Link soon. I have a plan that would make him one slot if done right.

That would be really epic.
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 28, 2010, 03:14:23 PM
And look at the possibility of Wind Waker Ganondorf

Yeah, that would be epic.
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 28, 2010, 02:31:07 PM
Melee models: I think Dr. Mario, Young Link, Pichu and Mewtwo (obviously) are the only ones worth of your time.

And, do you think you'll be able to eventually do a good King K.Rool (over Donkey Kong, I think)?
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 28, 2010, 03:37:42 AM
Woah... that Melee Ganondorf is awesome!

Now I'm even more excited for Mewtwo!
13  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)] on: June 17, 2010, 11:06:49 AM
Yeah, I meant that exactly: keeping the gameplay the same, but giving it a more modern/TP feel. Eldin is the obvious background for it, but the N64 castle model is probably a bit too simple for it.
I'm suggesting this just because you've already made this much, it would be definitely faster and simpler than making it from scratch.

Oh, and about the textures: my sentence was wrong, I meant you could use something like mastaklo's, not his. I guess my english is still not very good xD
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: June 17, 2010, 10:28:49 AM
Yeah, you should really make an ultimate Mewtwo for us. Smiley
Your hacks are really awesome!
15  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)] on: June 17, 2010, 10:27:24 AM
Great stage as usual, Mewtwo! Brings back the old times...
And the one in Eldin is really good, too.

Btw, did you consider re-modeling it a bit to make it more similar to the castle in TP (I think a couple of touches would be enough)? If you kept it in Eldin, and added maybe the textures from Mastaklo's brawlified one, it would be a perfect Twilight Princess castle! 
Pages:  [1] 2 3