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1  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Raijinmaru's SFX and junk -6/10/11- Re-Fixing Roy SFX on: June 19, 2011, 06:04:48 PM
Just letting you know, your "Sonic Free Riders - Sonic 4-24-11 NTSC-U" is down... I looked through the past few pages and nobody seems to have told you yet.

Nice work on these though Smiley
2  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ThatDude's Custom Pose CSPs *HUFUNGUS UPDATE 7/23* on: July 23, 2010, 10:24:36 AM
UPDATE: Added 32 new CSPs, all tested and ready to use.

EDIT: Added Battle Portraits for almost all CSPs, one or 2 are missing though, I'll add them later when I get around to making them.

EDIT 2: Added a group for Peach. I know Mario peach looks messed up pretty bad, but I swear, she looks fine in my game and in my common 5, if she looks too bad in yours, I'll try again.
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSPs + More! [Updated 7/20] ...Project DSP! 230+ New CSPs! on: July 20, 2010, 08:19:58 PM
What is this I don't even...

I'm speechless, this is some of the best CSP work I have ever seen AND you do stages (I see you did my Tabuu Stage Cheesy).

Mad, MAD props dude, I'm using all of your default CSPs in my brawl now. I bow to your greatness. (Yes, I do know where they came from, doesn't make them any less awesome.)
4  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ThatDude's Custom Pose Portraits *UPDATED 4/25* on: July 06, 2010, 06:20:50 PM
Nope, don't mind at all.

Also, I had quite a few more of these made up, but I lost the images due to computer troubbles. I'll need to re export them from my common 5 later, I hope I don't forget about this thread again.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Flammable'z Vertices Ignited'. [GARLAND]5/13 on: May 14, 2010, 10:41:58 AM
GAH! You beat me to it. I had that Garland idea just a day ago.

Looks good in Brawl box, haven't tried it ingame yet, have to decide what Ganondorf texture to delete.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mask Less Sheik/Halibel Zamus Vertex Hack on: May 13, 2010, 04:01:54 PM
I saw in Wii's thread you were giving up on Maskless Sheik... NOOOOOOOOOOO! Please don't, his vertex doesn't have a neck and isn't flush with the body (by any stretch of the imagination) because the character he made has a neck think like that.

Please, PLEASE release it, I'll be you friend Cheesy
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Ayeka Masaki Jurai and Space Pirate Ryoko on: May 03, 2010, 10:14:52 PM
Nice textures! I've expected vertx hacks but good for the start(I also loved this kind of animes i mean you were able too see boobs at noon on free TV!)

Hmmmm, well, I wanted to use a Shiek with breasts for Ryoko, but I couldn't fing one with out the dagger, and I didn't know how to remove it myself. Also, I watched the show because I liked the story and characters... Hmmm... now I'm torn between my desire to not be seen as a perv, and my desire not to offend anybody.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Ayeka Masaki Jurai and Space Pirate Ryoko on: May 02, 2010, 02:51:14 PM
My first custom texture, and even then it's not 100%. Princess Ayeka Masaki Jurai from the Tenchi Muyo anime on Zelda.


"Have a nice day Tenchi!"


Mastery of the Jurain power comes form here Royal Lineage.


Protip: Stay out of her way when she is after Ryoko.

MAJOR props and credit to JuLz , LookItsLink, and dingoberriz, I heavily used their textures and vertex hacks.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5572&Moderated=All

Space Pirate Ryoko


"Tenchiiiiiiiiiii..."


Rough and tough, this Fem fatal has speed on her side.


She may be working with Ayeka now, but one false move or sing of weakness, and she will steal Tenchi away.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5584&Moderated=All

Comments? These are my first true textures that I made from start to finish, so pointers would be nice.
9  Help & Tutorials / Help / Re: Metal Box "Shine" On Fighters in Brawl Box on: April 28, 2010, 06:49:57 AM
thatdude actually you can do that metal texture you want in the data partition try to find in the fighters folder  where are the pacs look at for example fitmarthdark.pac this one you can open it in brawlbox and export it as a for example fitmarh00.pac and pcs  you have to export both
Thats not quite what I need, but I'll attempt to work with it. thanks for the info.
10  Help & Tutorials / Help / Re: Metal Box "Shine" On Fighters in Brawl Box on: April 27, 2010, 11:00:30 PM
Ah, darn. Oh well, thanks for telling me.
11  Help & Tutorials / Help / Metal Box "Shine" On Fighters in Brawl Box on: April 27, 2010, 10:45:15 PM
Ok, how do I apply a metal box shine to a texture so it looks metallic in game? When I made my Metal Shadow, I just imported the model into PAVGN's Metal Sonic and it still worked (thanks for that btw PAVGN), that proves that it is done in brawlbox and not with Gecko codes.

If you need me to explain better, pleas feel free to ask, I'm not that good at explaining.
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Shadow conspiracy on: April 27, 2010, 09:26:19 PM
Well, add it if you want then. Your thread mate! Cheesy
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Shadow conspiracy on: April 27, 2010, 09:18:15 PM
Wait, I thought this thread was just a show case... is being listed a bad thing or a good thing?
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Shadow conspiracy on: April 27, 2010, 09:01:47 PM
Cool, here is my chance to say that I used the model to (with Sonic695's permission) and using an edited version of Mastaklo's texture. I mean no dissrespect and I credited all involved Cheesy
15  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ThatDude's Custom Pose Portraits *UPDATED 4/25* on: April 25, 2010, 02:00:14 PM
Added a few Mario portraits.

EDIT: Added Crystal King for Dedede

EDIT 2: Added some for Bowser.
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