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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 15, 2014, 10:40:12 AM
Saw you guys speaking about other working hooktypes so I decided to change mine just to see if it would help. I'm currently testing a couple things on Dolphin since it's faster than on the Wii and I had terrible audio quality. Tried OSSleepThread since it's reported to work here and it fixed the audio but cause graphical glitches (no game breaking ones though) so I tried the others and found out GXFlush worked for me without any crash or glitch. While I didn't test it for long, I just decided to tell you all in case anyone has audio quality problems on the emulator and wondered why (though it may not be the only problem).

Edit: Forgot to mention I'm on Dolphin 4.0 build 1841 just in case it matters.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 11, 2014, 12:57:49 PM
Using the actual Wii is defiantly less difficult to set up. That is what I use all the time because my Dolphin emulator also disagrees with it. Tongue Plus I feel like using the Wii is a better way to test it because that is what it will eventually need to work on.


So does anyone else know what I am taking about when I say Independent Pokemon BrawlEx .dat files? I'm pretty sure they have been posted in this huge thread somewhere, but with 325 pages.... I am not looking through that. I know I have done it before, and I have seen the files, but I must have accidentally deleted them somehow. Sad

The Independent Pokemon files are in the OP. Just redownload the BrawlEx Clone Engine v1.2 zip and they are in the CSSlot config templates. If you already have CSSlots for the pokemons and you don't want to replace them, open them in an hex editor and change the value at 0x10 to 1E for Charizard, 20 for Squirtle and 22 for Venusaur. Oh and while I'm here does anyone know why some .rels bug on Dolphin? I may have trouble making them or something, but my other characters are working. Could anyone get me a marth rel with character ID 43 and any module ID above 99?
3  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: brawlls for your command line (page 2)- on: April 08, 2014, 03:39:07 AM
oh that sounds like what i went through when i was programming my tool. It happens because the cosmetics for characters under 3F are not aligned. so pika's Cosmetic ID is 7, however the CSS icon is char ID +1 if char ID < 3F. All data from 3F up is aligned though
Yeah but that's the problem, all three of them are placed on ID 3F or more so they are all aligned. As for the problems with my config editing, I figured it out so I don't misalign the CSS portraits with the colors themselves.
4  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: brawlls for your command line (page 2)- on: April 07, 2014, 06:42:22 PM
I uploaded a new command-line app called brawlls (it's on page 2.)
I really ought to look into Costume Manager + BrawlEx soon...

Post Merge: April 07, 2014, 02:06:14 PM
lakora.us/brawl/BrawlCostumeManager-beta.exe
I added the mappings for cosmetic slots and had Costume Manager read those, plus I changed the way it tries to find those tiny character names and pics for the CSS. See if this helps.

It's not quite working yet. On my set the CSS icon is offset by one. For example I put Roy, Mewtwo and Lucina at 3F, 40 and 41 but Roy loads Mewtwo's image, Mewtwo loads Lucina's and she simply doesn't show any (I don't have any other CSS files after her's). Oh and if I didn't put the exe in a folder inside the pf folder of my SD, it would crash without letting me change directory. I'd also like to be able to edit my BrawlEx configs from your program, it would be very useful especially the costume order since I always mess that up.

Edit: Never mind about the exe's location, I'll use the Start In method.
5  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: January 04, 2014, 12:04:24 AM
Yep I knew they were tied to the slots I just didn't want the color bar to look weird (going from Special 1 to Color 7) and I don't know how to change the effects instead. It's ok I'll just change Color 7 to another Special. Thanks for the help though. Oh the added costume has Fire Peach's effects is that normal?  I don't mind anyway.
6  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: January 02, 2014, 06:47:34 PM
Are you playing on emulator? The debug mode is pretty darn useful to fix these kinds of bug. I needed an Entry file for Peach for example. If you are on Wii, you could upload your projectm or private folder with the codeset you're using and I'll test it for you. On my end the only real problem is Peach's costume effects; the load order was changed so I had to swap Fire Peach and Shadow Queen but their effects weren't swapped so the wrong ones are playing. Else my other characters are pretty much bug free... I think.
7  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: January 01, 2014, 05:29:06 PM
Well thanks but that wasn't what I needed help for. I just want to add a handful of costumes so I'm adding them one by one. I got my first one working which is an additional costume for Peach and while everything works, her effects are messed up. I needed help to either fix her effects or remove them (the effects played when she hits with her Side-B).
8  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: January 01, 2014, 03:35:28 PM
I got it working on PM 3.0 too. I only added a single costume though since I wanted to test it first. It was for Peach and I needed a FitPeachXXEntry.pac to make it work (Dolphin in debug mode is quite useful). For some reason it flipped Fire Peach and Shadow Queen (the model and effects in the match) but not the CSS. I fixed the models by simply swapping their names but the effects are wrong (darkness on Fire Peach and fire on Shadow Queen). It might be a bug with cBliss tool so I decided to mention it here.

Edit: So if I got this right the effects were changed with codes? I'd like to fix the problem. Anyone could help me? It would be either by changing the load order of Peach back to PM's one or editing the code to change which costume use which effect right?
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