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1  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 20, 2014, 03:06:04 PM
How exactly does one format codes? Nebulon's code text file is not formatted for ocarina cheat code manager so I can't just add it into other codes I am using. (all the digits are on a single line)
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 07:56:31 PM
That's a good question Tongue I don't use Brawl Minus, so I don't know. If no one else tells you, you might just want to try it both ways. Or you could use the FPC in my codes and move the minusery/pf folder to the normal private/wii/app/RSBE/pf folder, then copy the pack's files over them.

Thanks for all the help. I did just that. I used your file patch code and css and moved the contents of the minusery to private. (merging it with your pack)

Everything now runs and plays great except that clone characters freeze the game when it goes to the victory screen. I tried disabling the custom sound codes and victory screen theme codes but it still happens none the less. I've also played your pack alone and this didn't happen, so either I accidentally copied over something I shouldn't have (no idea what that might be though) or there is still a code conflict somewhere. (I'm not sure if any of the brawl minus codes affect the victory screen)

Sorry, my video tutorial wasn't explanatory enough on that subject. File patch 3.5.1b only fixes a bug where common being replaced causes problems.

Brawl ex can only read from private because bx_fighter is hard coded to read that directory. I can experiment changing that directory if you want?

Oh, that was your tutorial? No worries, the video is quite thorough and informative as it is.

Thanks, but that isn't necessary I think. Moving the minusery to private seems to work. Since you are more familiar with brawl minus do you have any ideas about solving the problem above?

I think brawl minus has a custom victory screen, because when I complete a game with two non-clone characters it looks different than when I have played with ShinF's pack before.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 02:45:04 PM
You're using Brawl Minus, you said, so my first question is - when you copied the pack's files over, did you make sure to copy the pf files into the minusery directory instead of into private? Brawl Minus's File Patch Code reads it from there instead of the normal vBrawl directory, which is where I put all of the files in my pack.

I did not. The brawl minus tutorial says that brawlex files have to be put into private. Hmm...though I guess that could just mean the config folders.

So I should put everything into minusery except the contents of "private>wii>ap>rsbe>pf>brawlex" ?
4  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 02:28:41 PM
Glad to see you watched the video tutorial (alot of people don't bother to check the op) make sure you change to hooktype for gecko to axnextframe, that has a big impact and may solve your problems. The only code that needs to be disabled is the CSS fix for giga and co.

if you still have problems, let me know with some more info

Thank you. hooktype is correct. I'm using ShinF's pack currently. Problem is it keeps crashing on the character select screen, and the extra clone slots show up as the "random" slot.

First, I copied ShinF's pack over the brawl minus download. Then I followed the brawl minus tutorial to change the brawl minus css code, and the file patch code. ShinF's pack also had stage expansion codes and sound engine codes which I added and enabled.

That led to freeze above

I noticed ShinF has his own Css code and file patch code in the pack... maybe his codes are doing something more complicated that can't be replicated because he built his from vanilla brawl codes?

Either way I'm going to try to convert another pack to see if I'm not just doing something completely wrong that I'm not aware of.
5  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 10:36:17 AM
Hey all, this is amazing and thank you to those who contributed their packs. I've played with all three posted so far.

I've been trying to combine these packs with brawl minus but I have been having problems. I watched the brawl minus tutorial in the OP but I can't seem to get the code configuration right. Which codes from Brawl Minus need to be disabled? (Aside from the CSS fix code)

I'm expecting I will have to fiddle with the codes, I'm just asking for a baseline of codes that I definitely shouldn't be including.
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