Then how would i get the announcer call to work in the PM stuff?
For the character files (FitMarth.pac/pcs), put them in /projectm/pf/fighter/dedede. Don't forget to rename them FitDedede.pac/pcs. The .rel goes in /projectm/pf/module. I'll make a .gct with the codes for you. The .sawnd goes in /projectm/pf/sound/sfx. It has to be renamed to 12. The announcer call goes into the .brsar. Open up the .brsar in Super Sawndz. Go to characall, and Audio[1F]. Press the "..." button and select Lucina Announcer.wav. Press "insert" with Audio[1F] still selected.
That's about it. Do you want the Wall Jump?
I'll pass on the wall jump. Thanks so much for the help! im just waiting on the codes
If brsar doesnt work, then how would i put the announcer call into the files?