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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: October 08, 2015, 10:46:04 PM
It seems like compiling on mono is broken on 902c63ed763a6c9ec2b60a464201e21b40bf966b because of type-related errors in the resx (System.Drawing.Font, System.Drawing), so I'll try to fix that.
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 22, 2015, 12:18:23 PM
Okay. How do I get that gluniform?
Upgrade your drivers.
If you still don't get it, upgrade your graphics card, then upgrade your drivers again.
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 20, 2015, 02:24:11 AM
Can't buy Windows 8.1? Go install Debian, you can run BrawlBox via Wine. (Wine compatibility is getting better and better that I can actually use it!)

Anyway, I'll submit a pull request to make sure mcs can compile the source files properly (if there is any problems)
4  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 15, 2015, 03:46:14 PM
I can't. The Windows XP won't update no more.
Time to upgrade your OS... or use Linux.
5  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 04:55:21 PM
Ok, that'll be great.

Post Merge: February 12, 2015, 04:46:49 PM
Is
Is .Net a program?

http://www.microsoft.com/net
or you can install it through Windows Update
6  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 02:18:55 AM
When I try to open Brawlbox, the message says "Brawlbox is not a valid win32 application". Is there a 32-bit version of Brawlbox in there?
you don't have .net installed.
7  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: January 09, 2015, 02:03:27 AM
Time to upgrade your OS, you got a REALLY OLD OS there.
8  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74 on: January 08, 2015, 05:44:21 PM
i cant get it work on Windows XP SP4, there is a message :


any idea that how to fix it? Thks

Windows XP SP4 doesn't exist, unless you are using a pirated Windows.
You need to have .Net framework installed, go to http://www.microsoft.com/net
9  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you. Would this work? on: December 31, 2014, 11:58:02 PM
I'll just throw this into the box:

Audio stream output with OpenAL (through OpenTK) instead of DirectSound

(I'm actually working on this myself, but just put this in the box anyway)
10  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74 on: December 29, 2014, 08:49:23 PM
Crashing... no backtraces.
I don't know how to debug with M$ .NET, but if you have mono installed on your computer, run this command from the command line:
mono /path/to/brawlbox.exe --debug
, and crash BrawlBox, a backtrace will be printed in the console with line numbers, function names etc (if there are debug symbols in the executable). This will help the developers of BrawlBox track down the problem.

By the way, this is how I found out what was causing BrawlBox to crash on Macs.
11  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: December 23, 2014, 06:49:22 PM
Hm, is it possible for people to be seeing an update message saying that the previous version is up to date like this?:



yes
12  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: December 23, 2014, 06:42:11 PM
VoidPtr works the same as byte*, so either or.

Here's some examples of what does and doesn't work.

Good:
int offset = 0x10;
VoidPtr address2 = (VoidPtr)address + offset;

Good:
int offset = 0x10;
byte* address2 = (byte*)address + offset;

Bad:
int offset = 0x10;
buint* address2 = (buint*)address + offset; //increments by 0x40 instead

Good:
int offset = 0x4;
buint* address2 = (buint*)address + offset; //buint increments by four bytes, and 0x10 / 0x4 is 0x4

Good:
VoidPtr address;
buint* otherAddress;
int offset = (int)address - (int)otherAddress; //By casting to int, you get the raw address value so the pointer type doesn't matter

Thanks, I'll keep that in mind.
13  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: December 23, 2014, 06:25:50 PM
Merge your changes yo!

I just pushed some stuff like literally a minute ago, maybe I fixed something you came across.

Just be careful changing pointer operations, one of the previous fixes for mono broke some code that wrote CHR0 and SRT0 animations.

Mono can compile for platforms other than just Windows, so it's a little bit different.
What should I convert to, System.VoidPtr or byte*?
14  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: December 23, 2014, 06:17:16 PM
Well, I found some problems when I was compiling with Mono, but I fixed them.
15  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: December 23, 2014, 05:29:13 PM
I guess it's time that the newer BrawlBox programs should be released this week.
https://github.com/libertyernie/brawltools

stop complaining, last update was 2 days ago (as of this post)
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