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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Baphomet Released on: August 03, 2014, 01:54:09 PM
Hoo-hah!  It's me again!  I did some playing around with the updated Baphomet today, and I must say, you did an excellent job making changes to him!

The amount of vertical distance the aerial up-B covers is muuuch better compared to the old distance.  I didn't experience any problems like him Wario Wafting off the top of the screen.

I'm also glad you increased the chances of alternate attacks happening, as well as the Bazooka Staff damage boost.  It's not enough to interfere with or hamper his regular attacking capabilities, but the change is definitely noticeable.  Before, it was rare to see Baphomet use an alternate attack during any play session of an hour or so, but now I can see at least one in a match.  I think the alternate attack likelihood is perfect.

I haven't witnessed the alternate Ganondwarf side-smash attack yet, so I can't verify whether or not the game still freezes after this update.  I can, however, verify that I laughed hysterically when I saw the alternate grounded up-B attack.

I will likely come back later with a few more things to say.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Baphomet Released on: July 30, 2014, 12:48:02 PM
They only happen around 1.5% of the time, so getting them to happen is akin to trying to win the lottery...
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Baphomet Released on: July 30, 2014, 12:00:52 PM
Oi!  Now that I've had a chance to see some more of the alternate attacks, I can give ya some more feedback on 'em.  Have yet to see them all, still...

I've seen the alternate Yoshi and Luigi side-smash attacks, and they work splendidly.  One of them makes my game freeze, however.  This has happened on three separate occasions, so it isn't purely coincidental.  I think what causes the freeze is the Ganondork one, since it's the only one that I haven't seen.  It looked fine in your video, but perhaps it doesn't like to play nice when randomized with the other two...  I've yet to see if it's an issue with the sound.

You could probably increase the damage of the Bazooka Staff to do just a liiiittle bit more damage, percentage-wise.

Because of how rare it is to see the alternate attacks, perhaps you could keep Baphomet from flinching while doing them?  I've seen quite a few alternate attacks that started up, but couldn't wow me because of an opponent hitting me with a cheap shot.

Again, if you can't do any of this stuff because of the limited space left, I completely understand.  

P.S. What was the bug that kept the FitDedede.pac files from being opened in Smash Attacks?  If I know what it is and how to fix it, then I can avoid having that happen with my own .pac files.
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